Difference between revisions of "Atron"
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notes=Can drop a signal amplifier for a Nanofiber</li><li>Fit T1 if needed</li><li>Leave an empty high if CPU is an issue</li><li>Bring both scripts</li><li>Sit at range, warp off if targeted}} | notes=Can drop a signal amplifier for a Nanofiber</li><li>Fit T1 if needed</li><li>Leave an empty high if CPU is an issue</li><li>Bring both scripts</li><li>Sit at range, warp off if targeted}} |
Revision as of 08:49, 20 May 2014
RELATED UNI-WIKI REFERENCES
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The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.
The Atron is a great hull for new pilots interested in learning how to +1, The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors, It can serve as an amazing long-point tackle ship.
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.
The Atron is the "fastest" T1 attack Frigate. While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank. A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid. In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.
Skills
Recommended skills: (Low)
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- Navigation IV
- Thermodynamics III
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
- Fit T1/meta modules where skills are an issue
- If fitting room is an issue, drop some guns
- The rigs can be changed to polycarbons (or other astronautic rigs) to favour speed over tank.
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
- Can drop a signal amplifier for a Nanofiber
- Fit T1 if needed
- Leave an empty high if CPU is an issue
- Bring both scripts
- Sit at range, warp off if targeted
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Fusion S x1
- This ship can go nearly 4.5km/s(6.5km/s OH)
- Fit T1 if needed, but metaing the overdrive reduces speed by 100m/s
- Get T2 Scram asap as it allows furthur scram range
- EHP is around 3.5k
- Tackle, and disengage when heavy tackle arrives
Tactics
No sub-article about Atron roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.