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* [[Gate Games]] is a good start, but needs some cleanup and more info on gatecamps (with links to the fleet classes)
* [[Gate Games]] is a good start, but needs some cleanup and more info on gatecamps (with links to the fleet classes)
** [http://forum.eveuniversity.org/viewtopic.php?f=44&t=77851 Tip on surviving lowsec gate camps in CovOps]
** [http://forum.eveuniversity.org/viewtopic.php?f=44&t=77851 Tip on surviving lowsec gate camps in CovOps]
** The very pretty [[Interdiction 101]] also has plenty of information on this
** There's also [[Gatecamps]]
* [[Repairing security status]] is seriously out of date (needs to include the [http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/?_ga=1.10439990.2062792329.1382460176 new tags]). Link (or merge) with [[Security Status Details]].
* [[Repairing security status]] is seriously out of date (needs to include the [http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/?_ga=1.10439990.2062792329.1382460176 new tags]). Link (or merge) with [[Security Status Details]].
* [[Capacitor Recharge Rate]] needs either some love or a good smacking
* [[Capacitor Recharge Rate]] needs either some love or a good smacking

Revision as of 10:57, 20 May 2014

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Items

Market

PI

To do

My own personal to-do list. Yes, it's growing faster than I can tick things off it :)

Mining

Modules

  • Afterburner Details is a good start, but could use expanding and integrating into the broader Wiki world
  • Fitting Modules and Rigs Guide is great, but how about expanding it with the stats of the various modules?
  • Module could use some love (add some info about how "Show Info" works?)
    • What module variants are (link to tech, tiers and meta levels), high/med/low/rig etc slots, continuous effects/start-of-cycle/end-of-cycle, link to short-cycling (mining modules), what is is cycle time and why is it important
  • Faction Modules and You and Techs, Tiers and Meta levels should be harmonised as well
    • Information about the icons used and where to get them from (meta 0 are manufactured with NPC-sold BPOs, etc)
  • Merge Module Stacking and Speed Modules and Stacking penalties
    • And merge in Eve math while I'm at it (it's a good page, and could be linked to from many other places!). This also needs an explanation of skill bonuses (they are additive per skill level, not multiplicative).
    • Related class: Fitting Math 101
  • Fitting Guidelines should tie into all this (as a starting page to the different race, ship and tank types?)

Exploration

Missions & PvE

Faction Warfare

  • Factional Warfare could use some more noob-friendly information
    • Joining FW, FW UI elements (FW window, system info), overview settings, finding plexes (overview & scanner), maps (ombeve, dotlan), tier and system levels, LP store
  • Start a page on Faction Warfare Missions (based on this legendary thread). A list of FW missions, how FW missions are different from normal missions, LP payout (depending on tier), running missions in SBs (+ fits, + tactics), running in other ships
  • To be clarified: how plexes spawn, how to system levels carry over when the system is captured (and re-taken), what % of LP comes from the system's upgrade pool (50% or 10%), how much of a VP buffer can the offensive faction plex into a system (to keep it "vulnerable"), how does the DUST effect work, how many victory points per captures plex

Drones

Tanking

Templates

General cleanup

Done