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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 155: Line 155:
Electronic countermeasures (ECM) are the most effective method of denying an aggressor a fight in low-sec, and also the cheapest. And the easiest for under-skilled pilots to fly. Here's a pretty standard fit:
Electronic countermeasures (ECM) are the most effective method of denying an aggressor a fight in low-sec, and also the cheapest. And the easiest for under-skilled pilots to fly. Here's a pretty standard fit:


{{ShipFitting|
ship=Griffin|
shipTypeID=584|
fitName=AMC Low-Sec Shared Can Griffin|
fitID=AMCLowSecGriffin|
high1name=open|
high2name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|
mid2typeID=19946|
mid3name=Enfeebling Phase Inversion ECM I|
mid3typeID=19939|
mid4name='Hypnos' Ion Field ECM I|
mid4typeID=19927|
mid5name='Umbra' White Noise ECM|
mid5typeID=19952|
low1name='Hypnos' Signal Distortion Amplifier I|
low1typeID=25565|
low2name='Hypnos' Signal Distortion Amplifier I|
low2typeID=25565|
drone1name=Hobgoblin I x1|
drone1typeID=2454|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Particle Dispersion Projector I|
rig1typeID=31298|
rig2name=Small Ionic Field Projector I|
rig2typeID=31274|
rig3name=Small Particle Dispersion Augmentor I|
rig3typeID=31286|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::|
skills=|
notes=This version use Meta 4 ECM modules. If ISK is a problem, downgrade them. </li><li>Carry spares of all racial jammers in your cargo.</li><li>With skills all at level V, the ECM strength for each module is about 10.</li><li>The rigs increase the ECM range, strength and targeting range. They significantly increase the Griffin performance.</li><li>Optimal range is 60 km while fall-off is 50 km.</li><li>Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km</li><li>No weapons or tank. You should not even be in range. You get in trouble? Warp away.</li><li>If you want a little buffer, swap a sig amp for a damage control}}


 
Griffins will be available on corp contract at the staging station,
Griffins will be available on corp contract


====Heavy tackle====
====Heavy tackle====