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==The Newbro-Speech== | ==The Newbro-Speech== | ||
This should basically act as an aid to memory when guiding new pilots through their first incursion | This should basically act as an aid to memory when guiding new pilots through their first incursion sites as the FC. Most of it can be found on the [[Incursions checklist]]. I will probably mention that site a few more times. Some parts are written like they are directed at the FC, other parts like they are directed at the new pilot (= what the FC would say to him). Figuring out which is which shouldn't be too hard. This "list" is the minimum you should teach new pilots, you can always bury them with more info :) | ||
===Always=== | ===Always=== | ||
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Make sure that: | Make sure that: | ||
* '''He has a proper fit.''' This is what the WLM should be doing with all fits anyway. Nothing for you to worry about, unless you don't trust your WLM. In which case the fleet is doomed anyway. Useful links: [[Fitting principles]], [[Vanguard Incursion fits]] | * '''He has a proper fit.''' This is what the WLM should be doing with all fits anyway. Nothing for you to worry about, unless you don't trust your WLM. In which case the fleet is doomed anyway. Useful links: [[Fitting principles]], [[Vanguard Incursion fits]] | ||
* He has the CSPA charge set to 0. This can more or less be | * He has the CSPA charge set to 0. This can more or less be ignored by you. As the FC you are usually not the one inviting people to the fleet, so you won't even notice if the CSAP charge is not set to 0. Leave this stuff to the WLM. Besides, setting the CSPA charge is a part of the application process for Unistas, since virtually all new pilots are Unistas this should never be an issue. | ||
**If he doesn't know what to do: [http://wiki.eveuniversity.org/File:Incursions_cspa.png] | **If he doesn't know what to do: [http://wiki.eveuniversity.org/File:Incursions_cspa.png] | ||
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** If he doesn't know what to do: link [[Mumble]]. This may take a while. | ** If he doesn't know what to do: link [[Mumble]]. This may take a while. | ||
* '''He has gone through the [[Incursions checklist]].''' Offer to answer any questions he may have about the content of that site. | * '''He has gone through the [[Incursions checklist]].''' Offer to answer any questions he may have about the content of that site. | ||
** If he hasn't: It's not optimal, but you're going through the content of the checklist anyway. Things may take a bit longer to set up. It just shows a lack of attitude that he didn't bother reading the links in the MOTD of the incursions.e-uni channel, the welcome mail of the mailing list (at least I guess that the checklist is linked there) and the recon mail. Tell him he must read it rather sooner than later as there is a lot of information which is not covered here. | ** If he hasn't: It's not optimal, but you're going through most of the content of the checklist anyway. Things may take a bit longer to set up. It just shows a lack of attitude that he didn't bother reading the links in the MOTD of the incursions.e-uni channel, the welcome mail of the mailing list (at least I guess that the checklist is linked there) and the recon mail. Tell him he must read it rather sooner than later as there is a lot of information which is not covered here. | ||
Short version of the checkilst (sort of): | Short version of the checkilst (sort of): | ||
* '''Safeties green''' | * '''Safeties green''' | ||
** Green, yellow or red dot on the top-left of your HUD | ** Green, yellow or red dot on the top-left of your HUD - just click on it to change it. | ||
** As the risk of shooting each other is extremely small the following has not that many applications but is still very important: With green safeties you are still allowed to shoot your corp mates in high sec. This will give you (and whoever you shot/whoever shot you) a capsuleer log off timer, which in turn means that during wartime logi who are not in the Uni can not rep you without setting their safeties to yellow and going suspect. Whenever you see a capsuleer log off timer on your screen (somewhere in the top-left corner, red exclamation mark with a red circle around) let the FC know immedeately!!! Not being able to get reps will get you killed!!! | ** As the risk of shooting each other is extremely small the following has not that many applications but is still very important: With green safeties you are still allowed to shoot your corp mates in high sec. This will give you (and whoever you shot/whoever shot you) a capsuleer log off timer, which in turn means that during wartime logi who are not in the Uni can not rep you without setting their safeties to yellow and going suspect. Whenever you see a capsuleer log off timer on your screen (somewhere in the top-left corner, red exclamation mark with a red circle around) let the FC know immedeately!!! Not being able to get reps will get you killed!!! | ||
* '''Set up a watchlist''' | * '''Set up a watchlist''' | ||
** Right-click on squad commander -> Add Squad Members to Watchlist, then manually drag the Wing Commander to the watch list | ** Right-click on squad commander -> Add Squad Members to Watchlist, then manually drag the Wing Commander to the watch list | ||
** Put the logis (named in MOTD/pilots who L up before taking a site/pilots who fly | ** Put the logis (named in MOTD/pilots who L up before taking a site/pilots who fly Scimitars or in rare cases Basilisks) on the top of the watch list | ||
* '''Know how to broadcast and when to braodcast''' | * '''Know how to broadcast and when to braodcast''' | ||
** How: click on the small shield icon on the bottom of the fleet window for shield, the person/dot with a circle around it for in position | ** How: click on the small shield icon on the bottom of the fleet window for shield, the person/dot with a circle around it for in position | ||
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* When joining a fleet that is already in-site: Use the double warp trick to '''make sure you're at the right gate''' | * When joining a fleet that is already in-site: Use the double warp trick to '''make sure you're at the right gate''' | ||
** Warp to a member of the fleet (preferreably logi (= the pilots on top of your watchlist), the wing commander or FC), you will land at an acceleration gate. Warp to the same member again, if you get an error message ("Natural phenomena are preventing you from warping...") you are at the right gate. Don't take it yet. | ** Warp to a member of the fleet (preferreably logi (= the pilots on top of your watchlist), the wing commander or FC), you will land at an acceleration gate. Warp to the same member again, if you get an error message ("Natural phenomena are preventing you from warping...") you are at the right gate. Don't take it yet. | ||
** Tell the FC that you are at the gate and ask him for permission to enter the site. Unless there's other ~stuff~ going on the FC will ask you if you have checked | ** Tell the FC that you are at the gate and ask him for permission to enter the site. Unless there's other ~stuff~ going on the FC will ask you if you have checked that you are at the right gate (= if you've done the double warp trick). If he doesn't remind him that he should have asked. Wait for the FC to give you permission. Don't align down the gate (makes it easier to accidentally take it), just wait and click the jump-button once you have permission to enter the site. Only take the gate after the FC gave you explicit permission! I'm stressing this point because we have too many losses from pilots taking gates they weren't supposed to. | ||
** One more thing to check before taking a gate: You have to be in the right squad (the suad with the logis etc.). If you are not let the FC know, he or the WLM will sort it out. | |||
** For the FC: If the newbro is not joining a fleet which is in-site definately talk about this at a later point! Don't forget it! | ** For the FC: If the newbro is not joining a fleet which is in-site definately talk about this at a later point! Don't forget it! | ||
* '''Know how to align down a gate''' | * '''Know how to align down a gate''' | ||