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Wreathe: Difference between revisions

From EVE University Wiki
Line 91: Line 91:
ship=Wreathe|
ship=Wreathe|
shipTypeID=653|
shipTypeID=653|
fitName=Fast Transport|
fitName=Fast Transport Highsec|
fitID=Fast-Transport|
fitID=Fast-Transport-Highsec|
high1name=open|
high1name=open|
high2name=open|
high2name=open|
mid1name=Large F-S9 Regolith Shield Induction|
mid1name=Large F-S9 Regolith Shield Induction|
mid1typeID=8529|
mid1typeID=8529|
mid2name=Large Shield Extender II|
mid2name=Large F-S9 Regolith Shield Induction|
mid2typeID=3841|
mid2typeID=8529|
mid3name=Upgraded EM Ward Amplifier I|
mid3typeID=9580|
mid4name=Upgraded Thermic Dissipation Amplifier I|
mid4typeID=9568|
mid5name=Upgraded Kinetic Deflection Amplifier I|
mid5typeID=9582|
low1name=Inertia Stabilizers II|
low1typeID=1405|
low2name=Inertia Stabilizers II|
low2typeID=1405|
low3name=Inertia Stabilizers II|
low3typeID=1405|
low4name=Inertia Stabilizers II|
low4typeID=1405|
low5name=Expanded Cargohold II|
low5typeID=1319|
rig1name=Medium Hyperspatial Velocity Optimizer I|
rig1typeID=31161|
rig2name=Medium Hyperspatial Velocity Optimizer I|
rig2typeID=31161|
rig3name=Medium Hyperspatial Velocity Optimizer I|
rig3typeID=31161|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=653:8529;2:9568;1:9580;1:9582;1:1319;1:1405;4:31161;3::|
skills=Shield Upgrades IV</li><li>Power Grid Management V|
notes=Fitting two large shield extenders requires a 1% powergrid implant (EE-601), otherwise one needs to be replaced with a medium extender or resistance amplifier. At Shield Upgrades V tech 2 LSEs can be fit.</li><li>Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.</li><li>Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.</li><li>Cargo capacity 4437 m3</li><li>Ideal for running distribution missions in highsec including L4s. Replace inertia stabs with expanded cargoholds as needed.</li><li>Boasts 20k+ EHP for tanking hisec gankers.</li><li>Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.}}{{ShipFitting|
ship=Wreathe|
shipTypeID=653|
fitName=Fast Transport Lowsec|
fitID=Fast-Transport-Lowsec|
high1name=Improved Cloaking Device II|
high1typeID=11577|
high2name=open|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Experimental 10MN Afterburner I|
mid2typeID=6005|
mid3name=EM Ward Amplifier II|
mid3name=EM Ward Amplifier II|
mid3typeID=2553|
mid3typeID=2553|
mid4name=Thermic Dissipation Amplifier II|
mid4name=Thermic Dissipation Amplifier II|
mid4typeID=2539|
mid4typeID=2539|
mid5name=Kinetic Deflection Amplifier II|
mid5name=Medium Shield Extender II|
mid5typeID=2547|
mid5typeID=3831|
low1name=Inertia Stabilizers II|
low1name=Inertia Stabilizers II|
low1typeID=1405|
low1typeID=1405|
Line 111: Line 151:
low3name=Inertia Stabilizers II|
low3name=Inertia Stabilizers II|
low3typeID=1405|
low3typeID=1405|
low4name=Inertia Stabilizers II|
low4name=Warp Core Stabilizer I|
low4typeID=1405|
low4typeID=10998|
low5name=Warp Core Stabilizer I|
low5name=Warp Core Stabilizer I|
low5typeID=10998|
low5typeID=10998|
Line 125: Line 165:
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=RUBI 1.0|
shipDNA=653:2539;1:2547;1:2553;1:3841;1:8529;1:1405;4:10998;1:31161;3::|
shipDNA=653:11577;1:2539;1:2553;1:3831;1:5975;1:6005;1:1405;3:10998;2:31161;3::|
skills=Shield Upgrades V|
skills=Shield Upgrades IV</li><li>Power Grid Management V</li><li>Minmatar Industrial V</li><li>Cloaking III|
notes=Fitting two large shield extenders requires Shield Upgrades V, otherwise one needs to be replaced with a medium extender or resistance amplifier.</li><li>Aligns in ~4 seconds with moderate skills or 3.1 seconds with max skills.</li><li>Warp speed is 7.8 AU/s, almost as fast as an interceptor. Implants are available to increase warp speed further.</li><li>Cargo capacity 3,625 m3</li><li>Ideal for running L3 distribution missions in lowesec if you know what you're doing. Replace inertia stabs with expanded cargoholds as needed.</li><li>Also boasts 21k EHP for tanking hisec gankers.</li><li>Passive amplifiers can be replaced with active hardeners, though as a hauler you're not likely to think about activating hardeners after every jump.</li><li>An additional core stabilizer may be fit as insurance against extremely unlucky jumps.</li>}}{{ShipFitting|
notes=Capacity: 3625 m3*</li><li>Align: 3.3 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: <10,000</li><li>This ship and fit is the ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.</li><li>The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.</li><li>The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.</li><li>This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.</li><li>Using Tech 1 modules can save a couple million on the total cost.</li><li>* May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.}}{{ShipFitting|
ship=Wreathe|
ship=Wreathe|
shipTypeID=653|
shipTypeID=653|