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Caesius tyrr (talk | contribs) |
Caesius tyrr (talk | contribs) |
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shipDNA=653:11577;1:2539;1:2553;1:3831;1:5975;1:6005;1:1405;3:10998;2:31161;3::| | shipDNA=653:11577;1:2539;1:2553;1:3831;1:5975;1:6005;1:1405;3:10998;2:31161;3::| | ||
skills=Shield Upgrades IV</li><li>Power Grid Management V</li><li>Minmatar Industrial V</li><li>Cloaking III| | skills=Shield Upgrades IV</li><li>Power Grid Management V</li><li>Minmatar Industrial V</li><li>Cloaking III| | ||
notes=Capacity: 3625 m3*</li><li>Align: 3.3 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: <10,000</li><li>This ship and fit is the ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.</li><li>The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.</li><li>The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.</li><li>This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.</li><li>Using Tech 1 modules can save a couple million on the total cost.</li><li>* May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.}}{{ShipFitting| | notes=Capacity: 3625 m3*</li><li>Align: 3.3 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: <10,000</li><li>This ship and fit is the ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors -- I personally thought one was enough until I landed 16km from two ships, both of which had disruptors.</li><li>The dual prop mods allow you to try to burn away from a GC should you be so unlucky as to find yourself +3 tackled, with the AB as an absolute last resort.</li><li>The cloak is optional; not fitting will save you ~4 mil, while fitting Tech 1 will save ~3 mil. If fitting the cloak the AB may be dropped for another module.</li><li>If planning on training into a blockade runner, using this fit in lowsec will provide good practical experience.</li><li>This ship costs around 11 mil to fit as-is. Do not fit a Tech 2 MWD unless the slight increase in speed is worth inflating the cost of the ship by 3 mil.</li><li>Using Tech 1 modules can save a couple million on the total cost, ultimately bringing the pricetag down to 6 mil.</li><li>* May be increased to 9580 when dropping the three inertia stabs and a core stab. Removing the second core stab is not recommended when lowsec hauling.}}{{ShipFitting| | ||
ship=Wreathe| | ship=Wreathe| | ||
shipTypeID=653| | shipTypeID=653| | ||