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* '''Damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate. Nevertheless, I can imagine situations where more damage might help. | * '''Damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate. Nevertheless, I can imagine situations where more damage might help. | ||
====Ships I recommend against | ====Ships I recommend against==== | ||
* '''Tech 1 Logistics.''' Each race has a Tech 1 logistics cruiser, and logistics serves as a great force multiplier in fleets. It's easy to imagine how a logistics ship could save a fleetmate (e.g., an aggressed miner) from destruction. However, solo logistics pilots are extremely vulnerable to cap warfare, and logistics cruisers have less tank, and have more expensive fittings, relative to other cruisers. If you are considering flying logistics, I recommend heavy tackle instead. | * '''Tech 1 Logistics.''' Each race has a Tech 1 logistics cruiser, and logistics serves as a great force multiplier in fleets. It's easy to imagine how a logistics ship could save a fleetmate (e.g., an aggressed miner) from destruction. However, solo logistics pilots are extremely vulnerable to cap warfare, and logistics cruisers have less tank, and have more expensive fittings, relative to other cruisers. If you are considering flying logistics, I recommend heavy tackle instead. | ||
* '''Exhumers.''' We will lose mining vessels in low sec. Even though the Skiff is amazingly tanky, if we get hotdropped by a cyno'd, 10-pilot fleet of veterans, we will lose whatever vessel they choose to target. I would rather that be something cheap. | * '''Exhumers.''' We will lose mining vessels in low sec. Even though the Skiff is amazingly tanky, if we get hotdropped by a cyno'd, 10-pilot fleet of veterans, we will lose whatever vessel they choose to target. I would rather that be something cheap. | ||