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shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::| | shipDNA=584:5973;1:19927;1:19939;1:19946;1:19952;1:25565;2:31274;1:31286;1:31298;1:2454;1::| | ||
skills=| | skills=| | ||
notes=High-slot weapons are for countering drones only; the Griffin is too weak to take on any human attacker. This fit has rocket launchers, but you could also fit light missile launchers instead, or no waepons at all.<li>With no skill bonuses, your ECM modules will have optimal+falloff ranges of 43+32 km, and the Griffin's lock range is 65 km. Your skilled ranges will probably be better than this.</li><li>This ship is intended to be disposable; the total cost of this fit is under 1 million ISK. If you lose it in combat, just go get another one!</li><li>As a result, you should *not* upgrade any of the modules to costlier Tech 2 versions, or choose to fly a pricer ECM alternative (such as the Kitsune or Blackbird). Any ECM ship we bring will become a priority target for our opponents, and flying the Griffin keeps our losses low.</li>}} | notes=High-slot weapons are for countering drones only; the Griffin is too weak to take on any human attacker. This fit has rocket launchers, but you could also fit light missile launchers instead, or no waepons at all.<li>If you are targeted by an opponent, warp away to an off-grid safe spot, and then back again. With luck, your opponent will be too busy to re-acquire lock on you when you return.</li><li>With no skill bonuses, your ECM modules will have optimal+falloff ranges of 43+32 km, and the Griffin's lock range is 65 km. Your skilled ranges will probably be better than this.</li><li>This ship is intended to be disposable; the total cost of this fit is under 1 million ISK. If you lose it in combat, just go get another one!</li><li>As a result, you should *not* upgrade any of the modules to costlier Tech 2 versions, or choose to fly a pricer ECM alternative (such as the Kitsune or Blackbird). Any ECM ship we bring will become a priority target for our opponents, and flying the Griffin keeps our losses low.</li>}} | ||
Griffins will be available on corp contract at the staging station, fitted with everything but the ECM modules. Then, ECM modules will be also be available in separate corp contracts. (That way, you can pick up modules to replace the ones you've lost.) The [http://wiki.eveuniversity.org/Griffin UniWiki Griffin page] advises a "rainbow" fitt of ECM modules, so that pilots can be prepared for any type of target. However, we will know the identity of our aggressors' ships from D-Scan or from being attacked, and so you should *not* use a rainbow fit. Instead, once you dock your mining vessel and switch to the Griffin, either fit all 4 ECM modules to match our opponent's ship type, or, if we have multiple aggressors, split your modules 2/2 to be able to target two opponents at once. | Griffins will be available on corp contract at the staging station, fitted with everything but the ECM modules. Then, ECM modules will be also be available in separate corp contracts. (That way, you can pick up modules to replace the ones you've lost.) The [http://wiki.eveuniversity.org/Griffin UniWiki Griffin page] advises a "rainbow" fitt of ECM modules, so that pilots can be prepared for any type of target. However, we will know the identity of our aggressors' ships from D-Scan or from being attacked, and so you should *not* use a rainbow fit. Instead, once you dock your mining vessel and switch to the Griffin, either fit all 4 ECM modules to match our opponent's ship type, or, if we have multiple aggressors, split your modules 2/2 to be able to target two opponents at once. | ||