Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 335: Line 335:
* '''Anti-frigate support'''. If our opponents are flying lots of fast frigates—unusual in low sec, but possible—they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work.
* '''Anti-frigate support'''. If our opponents are flying lots of fast frigates—unusual in low sec, but possible—they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work.


* '''Damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also has a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate (because it helps ensure that we get the kill we deserve). Nevertheless, I can imagine situations where more damage would help.
* '''Short-range (brawling) damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also has a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate (because it helps ensure that we get the kill we deserve). Nevertheless, I can imagine situations where more damage would help.
 
* '''Sniper'''. Most of this doctrine is predicated on short-range combat between an aggressor, a miner, and whatever else we bring to bear. But it might also help to have long-range damage dealers as well.
 
In any case, we would only use any of these if there were already at least one Griffin and two, maybe three heavy tackle on-grid with our opponent. You are welcome to bring any of these ships along on our ops, but we hope you place priority on a heavy tackle cruiser.


====Ships I recommend against====
====Ships I recommend against====