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* '''Anti-frigate support'''. If our opponents are flying lots of fast frigates—unusual in low sec, but possible—they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work. | * '''Anti-frigate support'''. If our opponents are flying lots of fast frigates—unusual in low sec, but possible—they may be able to evade the turrets on our heavy tacklers. Light missiles are a great counter to frigate swarms. The rapid light missile launcher-fitted [[Caracal]] is probably the most common counter to frigates, but missile destroyers like the [[Talwar]] or [[Corax]] also work. | ||
* ''' | * '''Short-range (brawling) damage dealer'''. Along with the four heavy combat cruisers described earlier, each race also has a Tech 1 light attack cruiser: the [[Omen]], [[Caracal]], [[Thorax]] and [[Stabber]]. These cruisers are bonused for damage rather than tank, and so are useful to add that extra bit of damage necessary to finish off an opponent. I expect that we will outnumber our opponents, and when this is the case, heavy tackle is more appropriate (because it helps ensure that we get the kill we deserve). Nevertheless, I can imagine situations where more damage would help. | ||
* '''Sniper'''. Most of this doctrine is predicated on short-range combat between an aggressor, a miner, and whatever else we bring to bear. But it might also help to have long-range damage dealers as well. | |||
In any case, we would only use any of these if there were already at least one Griffin and two, maybe three heavy tackle on-grid with our opponent. You are welcome to bring any of these ships along on our ops, but we hope you place priority on a heavy tackle cruiser. | |||
====Ships I recommend against==== | ====Ships I recommend against==== | ||