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| version=RUBI 1.3 | | version=RUBI 1.3 | ||
| showTOC=N | | showTOC=N | ||
| showNOTES=Y | |||
| shipDNA=624:11269;1:2048;1:11329;1:2364;1:4829;1:264;1:4025;1:5439;1:3512;1:23089;1:4395;1:31023;1:31011;1:: | | shipDNA=624:11269;1:2048;1:11329;1:2364;1:4829;1:264;1:4025;1:5439;1:3512;1:23089;1:4395;1:31023;1:31011;1:: | ||
| notes=Some modules are Tech 1/meta 4 for fitting purposes; I can't fit this entirely Tech 2 with my skills.<li>If the Maller is fit with pulse lasers, as it is here, it needs to be fit with Tech 2 lasers and have Tech 2 Scorch crystals available; this allows the lasers to project to 30 km range. Otherwise, if fitting with Tech 1 lasers, you'll need to fit it with beam lasers so that you can hit targets at the edge of your opponent's long-point range.</li> | | notes=Some modules are Tech 1/meta 4 for fitting purposes; I can't fit this entirely Tech 2 with my skills.<li>If the Maller is fit with pulse lasers, as it is here, it needs to be fit with Tech 2 lasers and have Tech 2 Scorch crystals available; this allows the lasers to project to 30 km range. Otherwise, if fitting with Tech 1 lasers, you'll need to fit it with beam lasers so that you can hit targets at the edge of your opponent's long-point range.</li> | ||