Difference between revisions of "Crane"
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− | * SHIP ATTRIBUTES SECTION (last update : 6/ | + | * SHIP ATTRIBUTES SECTION (last update : 6/3/2014) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| faction=Caldari State | | faction=Caldari State | ||
| race=Caldari | | race=Caldari | ||
− | | roles= | + | | roles=Blockade Runner |
| variations={{Ship|Badger}} | | variations={{Ship|Badger}} | ||
| tech=2 | | tech=2 | ||
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| powergrid=125 MW | | powergrid=125 MW | ||
| cpu=285 tf | | cpu=285 tf | ||
− | | capacitor= | + | | capacitor=1,300 GJ |
− | | highs= | + | | highs=2 |
| turrets=0 | | turrets=0 | ||
| launchers=1 | | launchers=1 | ||
| mediums=4 | | mediums=4 | ||
| lows=2 | | lows=2 | ||
− | | mass=11, | + | | mass=11,000,000 kg |
| volume=195,000 m³ | | volume=195,000 m³ | ||
− | | cargohold= | + | | cargohold=4,300 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| bandwidth=0 Mbit/sec | | bandwidth=0 Mbit/sec | ||
| info=Name: Crane<br>Hull: Badger Class<br>Role: Transport<br>Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | | info=Name: Crane<br>Hull: Badger Class<br>Role: Transport<br>Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | ||
− | | bonuses=<b>Caldari Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to | + | | bonuses=<b>Caldari Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to warp speed and warp acceleration<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br>• Immune to all Cargo Scanners<br> |
− | | structurehp=1, | + | | structurehp=1,900 HP |
− | | shieldhp= | + | | shieldhp=2,100 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | | shieldkin= | + | | shieldkin=70 |
− | | shieldtherm= | + | | shieldtherm=80 |
− | | armorhp=1, | + | | armorhp=1,000 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=10 | | armorexp=10 | ||
− | | armorkin= | + | | armorkin=62.5 |
− | | armortherm= | + | | armortherm=86.25 |
− | | maxvelocity= | + | | maxvelocity=160 m/sec |
− | | inertia=0. | + | | inertia=0.51 |
| warpspeed=6 AU/s | | warpspeed=6 AU/s | ||
− | | warptime=7. | + | | warptime=7.78 s |
| targetrange=45.00 km | | targetrange=45.00 km | ||
− | | sigradius= | + | | sigradius=115 m |
| maxlockedtargets=2 | | maxlockedtargets=2 | ||
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
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| externallinks=[http://wiki.eveonline.com/en/wiki/Crane Crane on Eve Online Wiki] | | externallinks=[http://wiki.eveonline.com/en/wiki/Crane Crane on Eve Online Wiki] | ||
| highlights1=Can Use Covert Ops Cloak | | highlights1=Can Use Covert Ops Cloak | ||
− | | highlights2= | + | | highlights2= |
| highlights3= | | highlights3= | ||
| highlights4= | | highlights4= |
Revision as of 08:48, 3 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Crane SHIP BONUSES
Caldari Industrial bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for Crane here.
Skills
Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.
Fitting
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
EM Ward Field I
Expanded Cargohold I
Expanded Cargohold I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Cloaking IV
- Electronics IV
- Mechanics III
- Hull Upgrades I
- Tactical Shield Manipulation I
- Jury Rigging III
- Astronautics Rigging I
- Pilot must have Engineering V -or- Engineering IV + Powergrid Enhancing Implants in order for this fit to work.
- Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.
- Upgrade to Tech II as skills allow (Exception is made to the Rigs as Tech II Cargohold Optimization rigs do not provide a substantial return on the ISK spent)
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Cloaking IV
- Electronics IV
- Mechanics III
- Jury Rigging III
- Tactical Shield Manipulation IV
- Hull Upgrades II
- Astronautics Rigging I
- Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Field II
ECM Burst II
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Transport Ships II
- Cloaking IV
- Electronics IV
- Tactical Shield Manipulation IV
- Electronic Warfare IV
- Mechanics III
- Jury Rigging III
- Astronautics Rigging I
- Fit Requires Engineering V and Transport Ships II in order to fulfill the Powergrid and CPU requirements of all Modules.
- ECM Burst has been added as a back-up plan. Pilots should rely on MWD + Cloak Trick.
Tactics
No sub-article about Crane roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crane here.