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== T2 Battleships == | == T2 Battleships == | ||
=== Marauders === | === Marauders === | ||
Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to Micro Jump Drive cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK. | Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to [[Micro jump drive|Micro Jump Drive]] cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK. | ||
Their most unique feature is that they can fit a '''Bastion Module''', which immobilises the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers. | Their most unique feature is that they can fit a '''Bastion Module''', which immobilises the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers. | ||