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Incursion fitting principles: Difference between revisions

From EVE University Wiki
Fitting principles: Added information about what drones we recommend and why.
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<small><references/></small>
<small><references/></small>
== Drones ==
Drones can be a tremendous asset, if you pick the right ones and use them intelligently.
==== Light combat drones ====
{| class="wikitable sortable"
! style="background-color:#222222;" | Drones
! style="background-color:#222222;" | Weapon range
! style="background-color:#222222;" | Tracking
! style="background-color:#222222;" | Damage <small><ref>Raw damage multiplied by the damage modifier.</ref></small>
! style="background-color:#222222;" | Orbit speed
! style="background-color:#222222;" | MWD speed
|-
| {{icon|amarr2|20}} Acolyte II
| {{icon|range|20}} 2,400 + 2,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 2,988 rad/sec
| {{icon|em damage|20}} 33,6 HP
| {{icon|velocity|20}} 996 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 4,620 m/sec
|-
| {{icon|gallente2|20}} Hobgoblin II
| {{icon|range|20}} 2,100 + 2,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 2,178 rad/sec
| {{icon|th damage|20}} 38,4 HP
| {{icon|velocity|20}} 660 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 3,360 m/sec
|-
| {{icon|caldari2|20}} Hornet II
| {{icon|range|20}} 2,400 + 2,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 2,448 rad/sec
| {{icon|ki damage|20}} 36,0 HP
| {{icon|velocity|20}} 894 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 3,780 m/sec
|-
| {{icon|minmatar2|20}} Warrior II
| {{icon|range|20}} 2,100 + 2,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 3,240 rad/sec
| {{icon|ex damage|20}} 31,2 HP
| {{icon|velocity|20}} 900 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 5,040 m/sec
|}
<small><references/></small>
The '''Warrior II''' and '''Acolyte II''' drones stand out when we focus on the most important aspects like speed and tracking, the applied dps. The Acolyte II drones come out slightly ahead because of their potential to do even more damage to a webbed down target than the Warrior II drones, while simultaneously being ''"fast enough"'' and having ''"good enough"'' tracking.
As such, our recommended drones for vanguards are the '''Acolyte II''' drones
==== Medium combat drones ====
{| class="wikitable sortable"
! style="background-color:#222222;" | Drones
! style="background-color:#222222;" | Weapon range
! style="background-color:#222222;" | Tracking
! style="background-color:#222222;" | Damage <small><ref>Raw damage multiplied by the damage modifier.</ref></small>
! style="background-color:#222222;" | Orbit speed
! style="background-color:#222222;" | MWD speed
|-
| {{icon|amarr2|20}} Infiltrator II
| {{icon|range|20}} 4,800 + 3,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,960 rad/sec
| {{icon|em damage|20}} 53,76 HP
| {{icon|velocity|20}} 630 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 2,760 m/sec
|-
| {{icon|gallente2|20}} Hammerhead II
| {{icon|range|20}} 4,200 + 3,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,696 rad/sec
| {{icon|th damage|20}} 61,44 HP
| {{icon|velocity|20}} 528 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 2,016 m/sec
|-
| {{icon|caldari2|20}} Vespa II
| {{icon|range|20}} 4,800 + 3,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,780 rad/sec
| {{icon|ki damage|20}} 57,60 HP
| {{icon|velocity|20}} 564 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 2,268 m/sec
|-
| {{icon|minmatar2|20}} Valkyrie II
| {{icon|range|20}} 4,200 + 3,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 1,044 rad/sec
| {{icon|ex damage|20}} 49,92 HP
| {{icon|velocity|20}} 660 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 3,000 m/sec
|}
<small><references/></small>
Similar to light combat drones, the Amarr and Minmatar drones stand out yet again with a good combination of speed and tracking, so both '''Valkyrie II''' and '''Infiltrator II''' drones are good for assaults and up, where you're shooting mostly battleships and cruisers. And again the Amarr Infiltrator II drones pull out ahead with a nice mix resulting in a slightly better applied dps, just like their smaller brethren the Acolyte II drones.
So our recommended drones for assaults are the '''Infiltrator II''' drones.
==== Heavy drones ====
{| class="wikitable sortable"
! style="background-color:#222222;" | Drones
! style="background-color:#222222;" | Weapon range
! style="background-color:#222222;" | Tracking
! style="background-color:#222222;" | Damage <small><ref>Raw damage multiplied by the damage modifier.</ref></small>
! style="background-color:#222222;" | Orbit speed
! style="background-color:#222222;" | MWD speed
|-
| {{icon|amarr2|20}} Praetor II
| {{icon|range|20}} 4,800 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,756 rad/sec
| {{icon|em damage|20}} 107,52 HP
| {{icon|velocity|20}} 384 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 1,656 m/sec
|-
| {{icon|gallente2|20}} Ogre II
| {{icon|range|20}} 4,200 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,540 rad/sec
| {{icon|th damage|20}} 122,88 HP
| {{icon|velocity|20}} 300 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 1,200 m/sec
|-
| {{icon|caldari2|20}} Wasp II
| {{icon|range|20}} 4,800 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,642 rad/sec
| {{icon|ki damage|20}} 115,20 HP
| {{icon|velocity|20}} 336 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 1,350 m/sec
|-
| {{icon|minmatar2|20}} Berserker II
| {{icon|range|20}} 4,200 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 1,852 rad/sec
| {{icon|ex damage|20}} 99,84 HP
| {{icon|velocity|20}} 420 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 1,800 m/sec
|-
| {{icon|guristas pirates|20}} Gecko <small><ref>The Gecko actually does 262,4 HP worth of omni damage, but use up 50Mbit/sec worth of drone bandwidth. So to compare it with the normal 25Mbit/sec heavy drones the value is halved. Also consider the fact that the Gecko doesn't get the bonus from drone specialization skills (which is at least 8% with spec IV trained).</ref></small>
| {{icon|range|20}} 4,800 + 5,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,850 rad/sec
| [[image:icon_turret_volley.png|20px|link=]] 131,20 HP
| {{icon|velocity|20}} 400 m/sec
| [[file:module_icon_microwarpdrive_tech1.png|20px|link=]] 1,820 m/sec
|}
<small><references/></small>
Heavy drones are mostly used in headquarter sites for brawlers, who move into position and literally try to jump the enemy where they spawn. They can also be used for bashing towers or the mothership in The Kundalini Manifest site.
There's no clearcut winner for heavy drones, but in general you could say the '''Gecko''' is a solid option if you need mobility and the '''Ogre II''' if you're looking to push out the most damage with max skills. The lower your skills are, the more favourable the Gecko becomes overall, seeing as it gives you a solid performance even with mediocre skills.
==== Sentry drones ====
{| class="wikitable sortable"
! style="background-color:#222222;" | Drones
! style="background-color:#222222;" | Weapon range
! style="background-color:#222222;" | Tracking
! style="background-color:#222222;" | Damage <small><ref>Raw damage multiplied by the damage modifier.</ref></small>
|-
| {{icon|amarr2|20}} Curator II
| {{icon|range|20}} 42,000 + 12,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,0276 rad/sec
| {{icon|em damage|20}} 102,4 HP
|-
| {{icon|gallente2|20}} Garde II
| {{icon|range|20}} 24,000 + 18,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,0360 rad/sec
| {{icon|th damage|20}} 108,8 HP
|-
| {{icon|caldari2|20}} Warden II
| {{icon|range|20}} 60,000 + 42,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,0120 rad/sec
| {{icon|ki damage|20}} 89,6 HP
|-
| {{icon|minmatar2|20}} Bouncer II
| {{icon|range|20}} 42,000 + 48,000 m
| [[file:icon_tracking_speed_script.png|20px|link=]] 0,0192 rad/sec
| {{icon|ex damage|20}} 96,0 HP
|}
Sentry drones can be very useful if you sit still in the same position for a prolonged period of time. As to which drone to use, they follow a very simple formula. The more range they get, the less damage and tracking they have, so you often find yourself choosing sentry drones based on how much range you need, only going as far as you need to in order to preserve damage and tracking.
Since the other drones are less than ideal, our recommendation is to pick either '''Garde II''' or '''Curator II''' depending on how much range they need.
= Vanguard setups =
= Vanguard setups =
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.