Difference between revisions of "Teams"
m |
|||
Line 1: | Line 1: | ||
{{WIP}} | {{WIP}} | ||
+ | {{Current}} | ||
=Teams= | =Teams= |
Revision as of 19:51, 10 June 2014
This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.
Teams
Teams, also known as work teams, are a superior alternative to the NPC workforce provided when starting industry jobs, which help decrease the amount of materials needed for a job and also help decrease the time that said jobs take to complete, depending on which team you use to start it.
What are teams?
Once Crius becomes live on the Tranquility server, "all" industry jobs (manufacturing jobs when Crius releases, but more types of jobs will require it in the future) will require an NPC workforce, that is, people that actually build the ship for you. Don't fret, for you will be provided with a workforce when you start a job. These teams are intended to be a better alternative to the standard workforce, as they provide specific bonuses to anything from specific types of ship hull manufacturing jobs to boosters and ammunition.
How do teams work?
Lifecycle
Bonuses
All teams have four bonuses, which are randomly picked when the team is seeded in its system of origin.