More actions
Added in tables for specialties. |
m Some more clarification. |
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Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses. | Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses. | ||
Below is a list of all broad specialties, and what they affect: | |||
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Narrow specialties are usually named after the module or modules that they affect, so they are easier to identify. An example of a narrow specialty is Frigate, Smartbomb or Armor Active Modules. | Narrow specialties are usually named after the module or modules that they affect, so they are easier to identify. An example of a narrow specialty is Frigate, Smartbomb or Armor Active Modules. | ||
The magnitude of the bonus generated from an individual team member's specialty is dependent on whether said | The magnitude of the bonus generated from an individual team member's specialty is dependent on whether said specialty is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be. | ||
Below is a list that shows that correlates efficiency levels to bonuses for broad and narrow specialties: | |||
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