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Faction warfare missions: Difference between revisions

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=== Ships and strategies ===
=== Ships and strategies ===
As Factional Warfare missions are run in dangerous areas of low-sec space, the strategy for completing them revolves around completing the mission objective as quickly as possible and moving on to the next mission, all while being able to run away from (or fight) incoming enemy players' ships. This means that smaller, faster ships tend to be used, and that players tend to limit themselves to destroying the absolute minimum number of enemies necessary in order to complete a mission (in contrast, [[Missions|running missions]] in [[Empire]] space focuses on using big ships with powerful active or passive tanks, and clearing every last enemy to maximise the bounties and loot from running missions).
As Factional Warfare missions are run in dangerous areas of low-sec space, the strategy for completing them revolves around completing the mission objective as quickly as possible and moving on to the next mission, all while being able to run away from (or fight) incoming enemy players' ships. This means that smaller, faster ships tend to be used, and that players tend to limit themselves to destroying the absolute minimum number of enemies necessary in order to complete a mission (in contrast, [[Missions|running missions]] in [[Empire]] space focuses on using big ships with powerful active or passive tanks, and clearing every last enemy to maximise the bounties and loot gained).


Since the missions take place deep within the war zones, it's recommended that you first pick up a number of missions (e.g. by using a fast frigate to fly to each station with agents for a particular faction militia, keeping in mind that agents in low-sec systems are inaccessible if the system is currently held by the enemy faction) before running them. The easiest way to do this is to use the autopilot to set waypoints for each agent's station (through the [[Agent Finder]]), and then use the autopilot's "optimise route" function to calculate the shortest route. Once you have accepted a number of missions, switch to your mission-running ship, and again set waypoints to each mission objective and optimise your route through the autopilot. You can then fly to each mission objective, destroy the ships/structures needed to complete the mission, and fly on to the next mission (not stopping to loot, and keeping a constant eye on [[Directional Scanner Guide|D-Scan]] for enemy players' ships). Once you have completed all the missions, dock up at any station, initiate conversations with each agent, and complete the missions to receive your reward (since these missions do not require you to return items to the agents, they can be completed remotely); this saves you the trip back to each agent's home station.
Since the missions take place deep within the war zones, it's recommended that you first pick up a number of missions (e.g. by using a fast frigate to fly to each station with agents for a particular faction militia) before running them. The easiest way to do this is to use the autopilot to set waypoints for each agent's station (through the [[Agent Finder]]), and then use the autopilot's "optimise route" function to calculate the shortest route. Keep in mind that agents in low-sec systems are inaccessible if the system is currently held by the enemy faction; the in-game [[Star Map|map]] or a service like [[Dotlan]] can help you to check which of the agents on your list are currently inaccessible.
 
Once you have accepted a number of missions, switch to your mission-running ship, and again set waypoints to each mission objective and optimise your route through the autopilot. You can then fly to each mission objective, destroy the ships/structures needed to complete the mission, and fly on to the next mission (not stopping to loot, and keeping a constant eye on [[Directional Scanner Guide|D-Scan]] for enemy players' ships).


==== Mission-running ships ====
==== Mission-running ships ====
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Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]).  
Good alternatives to Stealth Bombers (for running level 3 and 4 missions) are Cruisers, Battlecruisers, and Heavy Assault Cruisers. These ships have considerably more hit points than Stealth Bombers, and so are more forgiving to fly; however, they are also much more ponderous and so travel through the war zones is more dangerous. Also, Heavy Assault Cruisers in particular are expensive, and losing one will put a serious dent in your income from mission-running. Keep in mind to fit your ship to attack the NPCs' weaknesses; [[Missile Launchers|missile]] and [[Turrets#Projectile_Turrets|projectile turret]] ships can therefore be used against all enemies, while [[Turrets#Hybrid_Turrets|hybrid turret]] ships are best against the Caldari and Gallente, and [[Turrets#Energy_Turrets|energy turret]] ships best against the Amarr. Most enemy players in Factional Warfare fly frigates and destroyers; since it's a lot easier to catch a cruiser or battlecruiser than a Stealth Bomber, it may be wise to fit your larger mission-running ships to also fight off enemy players' frigates and destroyers (e.g. using [[web]]s or [[EWAR_Guide#Target_Painting_.28TP.29|target painters]]).  
== External links ==
* [http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348 E-UNI Forums: Running Factional Warfare missions]


== Completing missions ==
== Completing missions ==
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Just like "regular" missions, Factional Warfare missions [[#Rewards|pay]] both ISK and [[LP|loyalty points (LP)]], as well as increasing your standings with the agent and their corporation (since there are no [[Missions#Storyline_Missions|storyline mission]], they do not increase your standings with the agent's faction). Completing missions is rewarded with ISK and loyalty points (LP); the latter scales with your faction tier.
Just like "regular" missions, Factional Warfare missions [[#Rewards|pay]] both ISK and [[LP|loyalty points (LP)]], as well as increasing your standings with the agent and their corporation (since there are no [[Missions#Storyline_Missions|storyline mission]], they do not increase your standings with the agent's faction). Completing missions is rewarded with ISK and loyalty points (LP); the latter scales with your faction tier.
== External links ==
* [http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348 E-UNI Forums: Running Factional Warfare missions]
[[Category:Factional Warfare]]