Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Guide to combat sites: Difference between revisions

From EVE University Wiki
The Basics: We have a template for that :)
Line 26: Line 26:
#Have an industrial or hauler alt ship the loot and salvage to the nearest trade hub.
#Have an industrial or hauler alt ship the loot and salvage to the nearest trade hub.


 
{{note box|1=Some activities can be dangerous during wartime. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Tips_For_War|tips for surviving during war time]] for more information. }}
{{Color box|border=#de6f14|'''''NOTE:''''' Some activities can be dangerous during wartime. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Tips_For_War|tips for surviving during war time]] for more information. }}


===Advantages:===
===Advantages:===
* You can start making a significant amount of ISK with only Astrometrics 1 and a good frigate, and more with a combat/salvaging destroyer.
* You can start making a significant amount of ISK with only {{sk|Astrometrics|I}} and a good frigate, and more with a combat/salvaging destroyer.
* There is no need to grind standing up for agents.
* There is no need to grind standing up for agents.
* It can be more exciting to scan things down and do them rather than repeating the same missions over and over again.
* It can be more exciting to scan things down and do them rather than repeating the same missions over and over again.