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Ship Class Tactical Overview: Difference between revisions

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== Capital Ships ==
== Capital Ships ==
Capital ships, aka dreads, carriers, supercarriers ("motherships"), titans and rorquals (although the last one isn't a combat ship) can't use gates, and the supercarriers+titans can't even dock. Instead they use their own jump drive to travel around, but in order to do that, they require fuel (racial isotopes, helium for amarr, oxygen for gallente and the rorqual, nitrogen for caldari and hydrogen for minmatar) and a cynosural field to jump to. Those cyno fields can be created in 2 ways, either by anchoring and onlining a cyno gen pos mod which will always be online and available for use for the corp/alliance the POS belongs to, however it requires the corp/alliance to have the relevant upgrades installed to the hub in the system before it can be used, and it's impossible to have both that and a cyno jammer online in the same system. Jump freighters and black ops also require a cyno field to use their jump drive, but they have the ability to use gates aswell, and black ops can lock on to a covert cyno field too, which is an unique ability for them. [[Capital_Ship|(More Details)]]
Capital ships -- dreadnaughts, carriers, supercarriers ("motherships"), titans and Rorquals (the last one isn't a combat ship) -- can't use gates, and the supercarriers and titans can't even dock. Instead they use their own jump drive to travel around. In order to do that, they require fuel (racial isotopes, helium for Amarr, oxygen for Gallente and the rorqual, nitrogen for Caldari and hydrogen for Minmatar) and a cynosural field to jump to.
 
Those cyno fields can be created in two ways. One can be created by anchoring and onlining a cyno generator POS mod. This will always be online and available for use for the corp/alliance the POS belongs to, but requires the corp/alliance to have the relevant upgrades installed in the system before it can be used, and cannot be online at the same time as a cyno jammer in the same system. Alternatively, a Cynosural Field Generator module can be mounted on a ship (usually a throwaway frigate) which can then 'light' a cyno in any system which doesn't have an online cyno jammer. [[Capital_Ship|(More Details)]]


=== Dreadnoughts (Dread) ===
=== Dreadnoughts (Dread) ===
If you want pure dps, this used to be as good as it gets, but they have now been surpassed by supercarriers doing 8k dps (10k for the nyx) with max skills and a full flight of fighter bombers, and Titans which can reach similar dps numbers as dreads, but also get a super gun that does 3m damage/shot, but can only be fired once every 10 minutes. Dreads do amazing damage, and can reach almost 5k dps when in siege even in a long range fit. When not sieged though, they generally just match a BS. Their tracking though is extremely bad, so they can basically only hit other caps and POSs/outposts, unless the target isn't moving at all. The exception is the moros, which gets an awesome 50%/level bonus to drone damage and hitpoints, so the drones are lethal for any size of ships, but especially frigs. 5 T2 warriors with a 250% damage bonus before counting drone interfacing and stuff like that will kill any frig, except possibly for an AF (but that will die pretty fast too), in almost no time at all. [[Capital_Ship#Dreadnoughts|(More Details)]]
For pure DPS this used to be as good as it gets, though they have now been surpassed by supercarriers doing 8k DPS (10k for the Nyx), and Titans which can reach similar DPS numbers as dreads, but also get the doomsday device. Dreads can reach almost 5k dps when in siege mode even in a long range fit. When not sieged, though, they generally just match a BS. Their weapons' tracking is extremely bad, so they can basically only hit other caps and POSs/outposts, unless the target isn't moving at all. The exception is the Moros, which gets an awesome 50%/level bonus to drone damage and hitpoints, so the drones are lethal for any size of ships, but especially frigs. 5 T2 warriors with a 250% damage bonus (before counting drone skills!) will kill any frig, except possibly for an AF (which will still die pretty fast), in almost no time at all. [[Capital_Ship#Dreadnoughts|(More Details)]]


=== Carriers ===
=== Carriers ===
These are giant logistics platforms. They have the ability to store 1.000.000 m3 of '''assembled''' ships in their ship maintenance bay so that people that lose their ship can quickly pick up a new one, and other ships from your corp (or fleet if you have configured your carrier for that) can use you to refit in space. They get a 50%/level range bonus to 2 of the following, varying depending on which racial carrier it is: Capital energy transfer, capital shield transporter and capital remote armor repairers. The amarr archon get cap transfer and armor rep, the gallente thanathos and minmatar nidhoggur get shield and armor and the caldari chimera get cap transfer and shield. In addition to that, all carriers get an additional 5%/level bonus to the following: the Chimera and Archon get a resist bonus (armor for Archon, shield for Chimera), the Nidhoggur get a capital remote rep amount bonus and the Thanatos get a fighter damage bonus. All carriers get the ability to control one extra drone in addition to the normal 5/level of racial carrier and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for neuts, smartbombs (drone/small ship defense) and remote reps.
These are giant logistics platforms. They have the ability to store 1.000.000 m3 of ''assembled'' ships in their ship maintenance bay so that people that lose their ship can quickly pick up a new one, and other ships from their corp (or fleet if the carrier's configured for that) can use them to refit in space. They get a 50%/level range bonus to two of the following, varying depending on which racial carrier it is: capital energy transfer, capital shield transporter and capital remote armor repairers. The Amarr Archon get cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor and the Caldari Chimera get cap transfer and shield.
However, just like dreads, carriers also get a special module that only they can fit (5 minute cycle): the triage module.  [[Capital_Ship#Carriers|(More Details)]]
 
In addition to that, all carriers get an additional 5%/level bonus to the following: the Chimera and Archon get a resist bonus (armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus and the Thanatos gets a fighter damage bonus. Carriers can use fighters (but not fighter bombers), and for every level of the racial carrier skill all carriers can control one extra drone or fighter in addition to the normal five. They can't fit any guns or launchers at all, so the high slots are usually used for neuts, smartbombs (drone/small ship defense) and remote reps.
 
Just like dreadnaughts' siege modules, carriers also get a special module that only they can fit: the triage module.  [[Capital_Ship#Carriers|(More Details)]]


=== Supercarriers ("Motherships", MS) ===
=== Supercarriers ("Motherships", MS) ===
A larger carrier with the ability to use fighter bombers, greatly increasing their dps to roughly twice as much as a sieged dread with a full flight of bombers and max skills. It gets +3 drones/carrier level instead of 1, but it can't dock and it has shorter jump range (equivalent to a dread/jump freighter). However, it is no longer able to triage, but they're always immune to EW anyway due to being a super capital. They can only be tackled by dictors and HICs (well, and anchorable bubbles I guess, but that's not practical due to the anchoring time required before they activate combined with limited range). [[Capital_Ship#Supercarriers|(More Details)]]
A larger carrier with the ability to use fighter bombers, greatly increasing their DPS to roughly twice as much as a sieged dread with a full flight of bombers and max skills. These get +3 drones/carrier level instead of 1, but can't dock and have shorter jump range (equivalent to a dread/jump freighter). Suppercarriers can't enter triage mode, but are permanently immune to electronic warfare anyway. They can only be tackled by dictors and HICs (and anchorable bubbles, but that's not practical due to the anchoring time required before they activate combined with limited range). [[Capital_Ship#Supercarriers|(More Details)]]


=== Titans ===
=== Titans ===
Like supercarriers, they are immune to EW and can only be tackled by dictors and hics. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once/10 minutes, cost 50k racial isotopes to activate, and prevents the titan from moving at all for 30 seconds and it can't use its jump drive for 10 minutes. Activating it takes 10 seconds, so you have some time to get out before the damage is applied, and the range of it is 250 km (aka the hard coded max lock range, nothing can do damage at longer range then that). Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but this one can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. [[Capital_Ship#Titans|(More Details)]]
Like supercarriers, these are immune to EW and can only be tackled by dictors and HICs. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once every 10 minutes, costs 50k racial isotopes to activate, prevents the titan from moving at all for 30 seconds and from using its jump drive for 10 minutes. Activating a doomsday device takes 10 seconds, so targets have some time to get out before the damage is applied. Its  range is 250 km (the hard-coded max lock range -- nothing can do damage at longer range then that).
 
Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. [[Capital_Ship#Titans|(More Details)]]


=== Capital Industrial Ship: The Rorqual ===
=== Capital Industrial Ship: The Rorqual ===
This ship is primarily intended for mining support with its huge tractor beam range and speed, ability to fit bonused mining leadership links and ability to compress ore. However, it does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PVP ship, some people have been known to use it for that. [[Capital_Ship#Capital_Industrial_Ships:_Rorqual|(More Details)]]
This ship is primarily intended for mining support with its huge tractor beam range and speed, ability to fit bonused mining leadership links and ability to compress ore. However, it does have a 50%/level range bonus to capital shield transfers, and a 20%/level drone damage bonus, so while it's not intended as a PvP ship, some people have been known to use it for that. [[Capital_Ship#Capital_Industrial_Ships:_Rorqual|(More Details)]]