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Industry: Difference between revisions

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== Resource Collection ==
== Resource Collection ==


All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that need harvesting, in order to gather these resources.
All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.


=== Mining ===
=== Mining ===


[[Mining]] is the profession of extracting ore from asteroids; these ores can then be reprocessed into minerals that are the basis of virtually all production in EVE. It is one of the few professions that is immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the most economically safe professions in EVE; losing mining ships or being podded is relatively uncommon (although it does happen) and minerals are always in demand. Your greatest threat is often "[[Can Flipping|Can Flippers]]" - make sure you understand their motives and how to deal with them.
[[Mining]] is the profession of extracting ore from asteroids; these ores can then be reprocessed into minerals that are the basis of virtually all production in EVE. It is one of the few professions that is immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the most economically safe professions in EVE; losing mining ships or being podded is relatively uncommon (although it does happen) and minerals are always in demand. Your greatest threat is often "[[Can Flipping|Can Flippers]]" - make sure you understand their motives and how to deal with them.
Mining can be done solo, but it is more effective, more lucrative and more fun to do it in a fleet with other corp members. Using haulers to haul the mined ore back to a station, and an [[Orca]] providing boosts to improve your mining yield, will provide a much greater ISK per hour than mining alone.
[[Ice Mining]] is very similar to mining, but can only be carried out in systems with ice belts. Again you'll need a mining ship with ice harvesters, and the mined ice then needs to the reprocessed. Ice products are used in POS fuel and jump fuel for capital ships, and thus can be very lucrative.


==== Reprocessing ====
==== Reprocessing ====


As a new miner, be wary of [[refining]] ore for yourself. As a new player, your skills and corporation standing will be so low that the refining wastage is very high. You should check if you could earn more money by selling the ore raw, and the best option is to get someone else - who has [[Perfect Refine List|perfect refine]] -  to refine them for you. If not, keep stacking. If you have access to a [[POS Refining|POS to refine with]] then some modules will give a higher base refine, allowing you to refine perfectly with lesser skills.
[[Reprocessing]] is the... process... by which mined ore (and almost any item) can be turned into minerals. It is a fairly simple process; right-click the objects you wish to reprocess and select Reprocess. A new Reprocessing window pops up, displaying which items will be reprocessed and the output results. Here you can check which items you are reprocessing, and you should mouseover all the objects in the Inputs side of the window to carefully check you really do want to reprocess everything in this window, because once you actually press the Reprocess button it cannot be reversed. Please don't reprocess your brand new [[Orca]].


=== Ice Mining ===
[[File:Reprocessing.png]]


text
Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low (the Reprocess window gives approximate ISK values on inputs and outputs, but it is only an approximation). See the page on [[Reprocessing]] for more details.
 
Reprocessing is the same activity as refining. All references to refining can be read as reprocessing; the terms are interchangeable.


=== Planetary Interaction ===
=== Planetary Interaction ===


The Tyrannis expansion opens up all planets in New Eden to industrialization. The Uni has a good guide for [[Planetary Interaction]] on this wiki, including manufacturing details and video guides.
Basic materials [[Planetary Interaction|can be extracted from]] the vast majority of planets in [[New Eden]].  These raw materials can then be routed through industrial facilities on the planets to manufacture more specialised planetary materials.  Planetary materials are used in T2 ship and module manufacture, POS fuel, and many other items.
 
Planetary Interaction is an excellent source of passive income. You can set up your extractors twice a week, automatically route your minerals, and you only have to fly to the Customs Office once a week to pick up your planetary materials to sell on the market (or use in your own manufacturing). Alternatively you can put in more effort for more ISK, by setting the extractors more often. See the page on [[Planetary Interaction]] for further details on how to set up your colonies and what to extract.


=== Salvaging ===
=== Salvaging ===


text
[[Guide_To_Salvaging|Salvaging]] is finding useful items from wrecks. Any ship wreck in EVE Online can be salvaged (you may need very high skills for some large, advanced wrecks), to retrieve salvage materials.  Salvage is then used in the manufacture of [[Skills:Rigging|rigs]]. Salvaging other people's wrecks is not technically stealing, although many players will get upset if you go around salvaging wrecks that are 'theirs'.
 
Ancient salvage is retrieved from wrecks of [[Sleeper]]s, which live in w-space systems, and is used in [[Tech_3_Production|T3 production]].


=== Moon Mining ===
=== Moon Mining ===


text
Moons in 0.4 security space and below are a vitally important source of raw materials for all T2 manufacture, and some T1 manufacture.  Moon Mining is an activity requiring POSes, and the ability to defend those POSes, and thus is usually done on an alliance level. Attempting a solo moon mining operation will most likely not be profitable.
 
Moon materials are required for building Advanced Components, which are used in the manufacture of all T2 items. Moon materials can be found in the Reaction Materials section of the market (raw moon materials are 'reacted' together in POS reactor arrays to form advanced materials).
 
Currently we do not have a good page on Moon Mining on the EVE University Wiki, but Evelopedia has a good article [https://wiki.eveonline.com/en/wiki/Moon_mining here].
 
=== Gas Huffing ===
 
[[Gas_Cloud_Mining|Gas clouds]] in w-space and in losec are a source of materials, for T3 production and manufacturing [https://wiki.eveonline.com/en/wiki/Combat_Boosters boosters], respectively. The [[Venture]] is an excellent gas huffer, although battlecruisers can also be good gas huffers, and you will need to train up Gas Cloud Harvesting to be able to use the harvesting modules.
 
Gas from wormhole space systems is reacted together with minerals in a polymer reaction as part of the T3 production process.  Gas from known space systems is used to produce combat boosters (also known as drugs). Hisec (and some losec) gas is used to produce basic Synth drugs, which provide small bonuses for a short time and can be used anywhere. Nullsec (and most losec) gas is used to produce much harder drugs, with large bonuses (and possible side-effects) that are illegal in hisec.


=== Other Material Sources ===
=== Other Material Sources ===


exploration, LP stores, etc
There are various other sources of materials that may be needed in the research, invention or manufacture of some obscure blueprints.
* [[exploration]] of Data or Relic cosmic signatures in k-space can yield datacores and other research materials
* loyalty point stores for some corporations (especially [[factional warfare]] corps) sell research materials
* you can find some industry materials sold by NPCs on the market (for example, Data Sheets).