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'''Jump Clones''' are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies. | '''Jump Clones''' are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies. | ||
Jump clones require specific skills and standings to use, and cost ISK to set up, but can be used at will (with a cooldown period between uses | Jump clones require specific skills and standings to use, and cost ISK to set up, but can be used at will (with a cooldown period between uses). | ||
A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience | A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience intact, but any physical possessions won't travel with you (they stay with your old body). | ||
In game terms, when you jump from one body ("clone") to another, you take your skill points, standings, corporation membership, and [[cerebral accelerator]]s with you (i.e. they are unaffected). However, you cannot take any items or ships with you, and any [[implants]] also remain with your old body. Your old body effectively turns into an inactive jump clone, and you can jump back into it later. | In game terms, when you jump from one body ("clone") to another, you take your skill points, standings, corporation membership, and [[cerebral accelerator]]s with you (i.e. they are unaffected). However, you cannot take any items or ships with you, and any [[implants]] also remain with your old body. Your old body effectively turns into an inactive jump clone, and you can jump back into it later. | ||
Med clones are completely separate from Jump clones and are only activated if you lose your capsule (in which case in game terms you are effectively dead). They are best thought of as a respawn point - which can save up to a set amount of skillpoints. | |||
== Prerequisites == | == Prerequisites == | ||