Difference between revisions of "Reprocessing"
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Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it. | Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it. | ||
+ | ==Equipment== | ||
+ | |||
+ | In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% refining efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency. | ||
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+ | If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this. A list of the [[Mining_in_the_Apetter_Constellation|stations in Aptetter]] is available) | ||
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+ | In addition, NPC stations take a tax for using their refining facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to refine at stations for which you or your corp have the best relationship. | ||
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+ | ==Refining== | ||
+ | Before you can refine your raw materials, or reprocess modules and scrap, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. You cannot refine uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units Dense Veldspar to refine together. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to refine, with compressed ice simply takes 10x less volume (100 m3) than uncompressed ice (1,000 m3). | ||
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+ | To refine, you can right click the item from your hanger, or drag it to the opened refining window. Once done, you'll have screen that looks similar to this | ||
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+ | [[File:refining.png]] | ||
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+ | In this example, | ||
==Ore== | ==Ore== | ||
− | Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. | + | Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. |
Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings. | Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings. | ||
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==Equipment== | ==Equipment== |
Revision as of 21:22, 21 July 2014
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Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.
Equipment
In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. Two modules exist for player-owned starbases with 52% and 54% refining efficiency. Outposts within sovereign null-security space have a base efficiency of 50%. Amarr, Caldari, and Gallente outposts can be upgraded to 57%, while Minmatar outposts can be upgraded to 60% efficiency.
If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at Station search page). Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this. A list of the stations in Aptetter is available)
In addition, NPC stations take a tax for using their refining facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to refine at stations for which you or your corp have the best relationship.
Refining
Before you can refine your raw materials, or reprocess modules and scrap, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. You cannot refine uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units Dense Veldspar to refine together. Both compressed and uncompressed ores yield the same amount of minerals per batch. All ice require 1 unit to refine, with compressed ice simply takes 10x less volume (100 m3) than uncompressed ice (1,000 m3).
To refine, you can right click the item from your hanger, or drag it to the opened refining window. Once done, you'll have screen that looks similar to this
In this example,
Ore
Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.
Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings.
Ore Type | Uncompressed Volume | Compressed Volume | Tritanium | Pyerite | Mexallaon | Isogen | Nocxium | Megacyte | Zydrine | Morphite | Location |
Veldspar | 0.1 | 0.15 | 415 | 1.0 (All Space) | |||||||
Concentrated Veldspar (+5%) | 0.1 | 0.15 | 436 | 1.0 (All Space) | |||||||
Dense Veldspar (+10%) | 0.1 | 0.15 | 457 | 1.0 (All Space) | |||||||
Scordite | 0.15 | 0.19 | 346 | 173 | 1.0 (All Space) | ||||||
Condensed Scordite (+5%) | 0.15 | 0.19 | 363 | 182 | 1.0 (All Space) | ||||||
Massive Scordite (+10%) | 0.15 | 0.19 | 380 | 190 | 1.0 (All Space) | ||||||
Pyroxeres | 0.3 | 0.16 | 351 | 25 | 50 | 5 | 0.9 (Amarr, Caldari) | ||||
Solid Pyroxeres (+5%) | 0.3 | 0.16 | 368 | 26 | 53 | 5 | 0.9 (Amarr, Caldari) | ||||
Viscous Pyroxeres (+10%) | 0.3 | 0.16 | 385 | 27 | 55 | 5 | 0.9 (Amarr, Caldari) | ||||
Plagioclase | 0.35 | 0.15 | 107 | 213 | 107 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Azure Plagioclase (+5%) | 0.35 | 0.15 | 112 | 224 | 112 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Rich Plagioclase (+10%) | 0.35 | 0.15 | 117 | 234 | 117 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Omber | 0.6 | 0.07 | 85 | 34 | 85 | 0.7 (Gallente, Minmatar) | |||||
Silvery Omber (+5%) | 0.6 | 0.07 | 89 | 36 | 89 | 0.7 (Gallente, Minmatar) | |||||
Golden Omber (+10%) | 0.6 | 0.07 | 94 | 38 | 94 | 0.7 (Gallente, Minmatar) | |||||
Kernite | 1.2 | 0.19 | 134 | 267 | 134 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Luminous Kernite (+5%) | 1.2 | 0.19 | 140 | 281 | 140 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Fiery kernite (+10%) | 1.2 | 0.19 | 147 | 294 | 147 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Jaspet | 2 | 0.15 | 72 | 121 | 144 | 72 | 3 | 0.4 (Amarr, Gallente) | |||
Pure Jaspet (+5%) | 2 | 0.15 | 76 | 127 | 151 | 76 | 3 | 0.4 (Amarr, Gallente) | |||
Pristine Jaspet (+10%) | 2 | 0.15 | 79 | 133 | 158 | 79 | 3 | 0.4 (Amarr, Gallente) | |||
Hemorphite | 3 | 0.16 | 180 | 72 | 17 | 59 | 118 | 8 | 0.2 (Amarr, Gallente) | ||
Vivid Hemorphite (+5%) | 3 | 0.16 | 189 | 76 | 18 | 62 | 123 | 9 | 0.2 (Amarr, Gallente) | ||
Radiant Hemorphite (+10%) | 3 | 0.16 | 198 | 79 | 19 | 65 | 129 | 9 | 0.2 (Amarr, Gallente) | ||
Hedbergite | 3 | 0.14 | 81 | 196 | 98 | 9 | 0.2 (Amarr, Gallente) | ||||
Vitric Hedbergite (+5%) | 3 | 0.14 | 85 | 206 | 103 | 10 | 0.2 (Amarr, Gallente) | ||||
Glazed Hedbergite (+10%) | 3 | 0.14 | 89 | 216 | 108 | 10 | 0.2 (Amarr, Gallente) | ||||
Gneiss | 5 | 1.03 | 1278 | 1278 | 242 | 60 | -0.4 (Amarr, Minmatar) | ||||
Iridescent Gneiss (+5%) | 5 | 1.03 | 1342 | 1342 | 254 | 63 | -0.4 (Amarr, Minmatar) | ||||
Prismatic Gneiss (+10%) | 5 | 1.03 | 1406 | 1406 | 266 | 65 | -0.4 (Amarr, Minmatar) | ||||
Dark Ochre | 8 | 3.27 | 8804 | 173 | 87 | -0.2 (Caldari, Gallente) | |||||
Onyx Ochre (+5%) | 8 | 3.27 | 9245 | 182 | 91 | -0.2 (Caldari, Gallente) | |||||
Obsidian Ochre (+10%) | 8 | 3.27 | 9685 | 190 | 95 | -0.2 (Caldari, Gallente) | |||||
Spodumain | 16 | 16 | 39221 | 4972 | 78 | -0.5 (Amarr, Caldari) | |||||
Brige Spodumain (+5%) | 16 | 16 | 41182 | 5221 | 82 | -0.5 (Amarr, Caldari) | |||||
Gleaming Spodumain (+10%) | 16 | 16 | 43143 | 5496 | 86 | -0.5 (Amarr, Caldari) | |||||
Crokite | 16 | 7.81 | 20992 | 275 | 367 | -0.5 (Amarr, Caldari, Gallente) | |||||
Sharp Crokite (+5%) | 16 | 7.81 | 22041 | 290 | 385 | -0.5 (Amarr, Caldari, Gallente) | |||||
Crystalline Crokite (+10%) | 16 | 7.81 | 23091 | 309 | 403 | -0.5 (Amarr, Caldari, Gallente) | |||||
Bistot | 16 | 6.11 | 16572 | 118 | 236 | -0.6 (All Space) | |||||
Triclinic Bistot (+5%) | 16 | 6.11 | 17402 | 124 | 248 | -0.6 (All Space) | |||||
Monoclinic Bistot (+10%) | 16 | 6.11 | 18230 | 130 | 259 | -0.6 (All Space) | |||||
Arkonor | 16 | 3.08 | 6905 | 1278 | 230 | 115 | -0.6 (All Space) | ||||
Crimson Arkonor (+5%) | 16 | 3.08 | 7251 | 1342 | 242 | 121 | -0.7 (All Space) | ||||
Prime Arkonor (+10%) | 16 | 3.08 | 7596 | 1406 | 253 | 127 | -0.7 (All Space) | ||||
Mercoxit | 40 | 0.1 | 293 | -0.8 (All Space) | |||||||
Magma Mercoxit (+5%) | 40 | 0.1 | 308 | -0.8 (All Space) | |||||||
Vitreous Mercoxit (+10%) | 40 | 0.1 | 323 | -0.8 (All Space) | |||||||
Ore Type | Uncompressed Volume | Compressed Volume | Tritanium | Pyerite | Mexallaon | Isogen | Nocxium | Megacyte | Zydrine | Morphite | Location |
Equipment
In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. For the purposes of this guide we will only examine NPC refineries that can be found in almost all systems of empire space.
If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at Station search page). Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like DOTLAN to quickly check this. A list of the stations in Aptetter is available)
Now, confusingly, you would think that you would receive 50% of the minerals using this equipment, but in EVE nothing is quite that simple. All pilots have a 'natural' 37.5% efficiency. This is added to the station equipment, in this case, 50% + 37.5%, making a beginning pilots refining efficiency 87.5% with 12.5% of the minerals lost as 'waste'.
Pilot Skills
There are two generic skills that affect a player’s ability to refine: Refining and Refinery Efficiency, both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's skillbook program.) Each level of Refining will increase the pilot's efficiency by 2% for a maximum of 10% increase. In this case, the pilot's natural efficiency of 37.5% is increased by 10%, .375 x 1.1 = .4125 or 41.25%. Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.
Refinery Efficiency has the largest impact on refining efficiency; as such it takes 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000 ISK. Training Refinery Efficiency to level 3 gives an output of 96.2%. From this point, you have two different paths to continue reducing your refining waste. You can continue training Refinery Efficiency or train Ore Refining Skills. The Ore Refining skills have different prerequisites depending on the difficulty of the Ore, but are needed at level III if you are going to start mining with crystals. Refining Efficiency V is a prerequisite for some advanced Refinery skills such as Scrapmetal Processing or the most difficult Ore Refining Skills. So which you train initially to achieve 100% Refining skill is up to you. Training beyond 100% efficiency for a 50% station will help if you ever need to use a station with a lower base efficiency.
It should be noted that if you only wish to refine 1 or 2 types of ore, training Refining and the specific ore processing skill to IV will only take 2 days and give a 98% efficiency, and that Refinery Efficiency is not at all a necessity.
Refining | Refinery Efficiency |
Ore Skill (zero) |
Ore Skill I |
Ore Skill II |
Ore Skill III |
Ore Skill IV |
Ore Skill V |
---|---|---|---|---|---|---|---|
(zero) | (zero) | 87.5% | |||||
I | (zero) | 88.3% | |||||
II | (zero) | 89.0% | |||||
III | (zero) | 89.8% | |||||
IV | (zero) | 90.5% | 92.4% | 94.3% | 96.1% | 98% | 99.9% |
V | (zero) | 91.5% | 93.1% | 95% | 96.9% | 98.8% | 100.6% |
V | I | 92.5% | 95.0% | 97.2% | 99.3% | 101.5% | 103.6% |
V | II | 94.6% | 96.8% | 99.0% | 101.2% | 103.5% | 105.7% |
V | III | 96.2% | 98.5% | 100.8% | 103.1% | 105.4% | 107.8% |
V | IV | 97.9% | 100.2% | 102.6% | 105.0% | 107.4% | 109.8% |
V | V | 99.5% | 102.0% | 104.5% | 106.9% | 109.4% | 111.9% |
Implants
Furthermore, for pilots looking to get their refining yield even higher, they may wish to look into the Zainou 'Beancounter' Refining RX series implants. These Implants are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to an effective 100% refining efficiency in their station or POS of choice.
Equipment tax
Unfortunately, even with 100% efficiency, you may not receive all the minerals to which you are entitled. The tax man needs his share. The Corporation running the refinery will take up to 5% of the minerals. For example if you processed 333 Veldspar and you had 10% waste, you would not receive 900 Tritanium, but 900 - (900 x .05) or just 855 Tritanium.
In order to reduce the tax level your personal standing with the NPC corporation that owns the station needs to improve. Your personal standing with the faction (faction to you) that the NPC corporation belongs to is not taken into consideration. You need a standing of 6.67 or more with the NPC corporation to reach the zero tax level.
It's a good idea to learn skill Connections, to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
Within the university there are many players who have already attained this 'zero tax refine' standing as well as 'perfect refine' skills and offer it as a service to newer players: see the Perfect Refine List for more details.
New Industrial-focused characters interested in earning perfect refining standings for themselves may be interested in the following guide to earning standings through mining missions near Aldrat.