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Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might. | Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might. | ||
*'''Mission Runner''' – One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes[http://eve.grismar.net/complexes/index.php]. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. Invaluable resources for finding agents and missions include EVE-Agents[http://eve-agents.com/] and Grismar's Guide[http://eve.grismar.net/wikka.php?wakka=AgentMissions]. The UNI library also includes several very useful recorded classes on successful mission running.[http://www.eve-ivy.com/wiki/index.php?title=The_Eve_University_Audio_Class_Library] And don't forget the very useful Missions.E-UNI channel available to all EVE University members - many players form teams for running higher-level missions together there. | *'''Mission Runner''' – One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes[http://eve.grismar.net/complexes/index.php]. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. Invaluable resources for finding agents and missions include EVE-Agents[http://eve-agents.com/] and Grismar's Guide[http://eve.grismar.net/wikka.php?wakka=AgentMissions]. The UNI library also includes several very useful recorded classes on successful mission running.[http://www.eve-ivy.com/wiki/index.php?title=The_Eve_University_Audio_Class_Library] And don't forget the very useful Missions.E-UNI channel available to all EVE University members - many players form teams for running higher-level missions together there. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions! | ||
*'''Ratter''' – Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware! | *'''Ratter''' – Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware! | ||