Difference between revisions of "Dragoon"
Janus tichim (talk | contribs) (→Skills) |
Janus tichim (talk | contribs) |
||
Line 78: | Line 78: | ||
==Summary== | ==Summary== | ||
The Dragoon is an [[Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships. | The Dragoon is an [[Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships. | ||
+ | |||
+ | The dragoon is also a good drone platform, but it's not a very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls. | ||
==Skills== | ==Skills== |
Revision as of 17:22, 17 August 2014
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
|
Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships.
The dragoon is also a good drone platform, but it's not a very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls.
Skills
Minimum skills to be an effective energy neutralization platform.
- Drones V
- Advanced Drone Avionics I
- Capacitor Emission Systems III
- Capacitor Management IV
- Capacitor Systems Operation IV
Minimum skills to be an effective drone platform.
- Drones V
- Light Drone Operation IV
- Drone Avionics V
- Drone Interfacing V
- Advanced Drone Interfacing IV
- Minmatar Drone Specialization I
- Gallente Drone Specialization I
Fitting
Gatling Pulse Laser II
Gatling Pulse Laser II
Gatling Pulse Laser II
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Damage Control II
Adaptive Nano Plating I
200mm Reinforced Steel Plates II
Drone Damage Amplifier II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Ancillary Current Router I
Hobgoblin II x5
Warrior II x5
Scorch S x3
- This fit can be downgraded to meta modules accordingly.
- Meta 4 neuts are just as effective as Small Energy Neutralizer IIs and use less powergrid, but they are far more expensive.
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small 'Knave' Energy Drain
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
Rudimentary Ship Scanner I
1MN Microwarpdrive I
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Warrior II x5
Hobgoblin II x5
Acolyte EV-300 x5
- This fit is intended for neuting cruiser sized ships. By using a destroyer and fitting an MWD, we intentionally end up with a ship that has a much smaller battery than any cruiser. This means that the nosferatu will continue to work until your target is almost completely drained of capacitor.
- M3 neutralizers are used for the lower cost. Feel free to switch to M4 neuts if you would like.
- You can swap the Knave for an additional neutralizer, but it is more difficult to manage cap.
- A meta 1 MWD is preferred because the higher cap penalty is actually helpful for this fit.
Tactics
No sub-article about Dragoon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.