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The most important question to consider is "what does the baitship offer the attacker"? Some attackers are happy with any killmail, regardless of whether it's a shuttle or a T2 battleship. Others are hoping to gank a particularly valuable ship (for the status), or to loot valuable cargo or equipment. A few might just want vengeance. | The most important question to consider is "what does the baitship offer the attacker"? Some attackers are happy with any killmail, regardless of whether it's a shuttle or a T2 battleship. Others are hoping to gank a particularly valuable ship (for the status), or to loot valuable cargo or equipment. A few might just want vengeance. | ||
In each case, the goal of the baitship is to look like an easy kill. Cheaper ships which are known for having a high tank to gank ratio (example: Drake) generally make poor bait, as they are unlikely to be a quick kill. In contrast, a mining ship or industrial - usually quite fragile - that has been fitted to maximise its tank can be quite effective; the attacker doesn't realise quite how many EHP he needs to get through until after he has engaged. | In each case, the goal of the baitship is to look like an easy kill. Cheaper ships which are known for having a high tank to gank ratio (example: Drake) generally make poor bait, as they are unlikely to be a quick kill. In contrast, a mining ship or industrial - usually quite fragile - that has been fitted to maximise its tank can be quite effective; the attacker doesn't realise quite how many EHP he needs to get through until after he has engaged. Make sure that the baitship you select can actually be "killed" by the enemy, ie: you use a frigate for a frigate gang, an indy/mining barge for a cruiser gang... | ||
Another important attribute of good bait is that it shouldn't look like bait - a [[drake]] or a [[maller]] (both very common bait ships due to their high effective HP) are actually poor bait ships for this reason. A [[raven]] on the other hand is a believable choice - it's an attractive target, is easy to catch, and could believably be taken for a mission runner who strayed into lowsec by accident. | Another important attribute of good bait is that it shouldn't look like bait - a [[drake]] or a [[maller]] (both very common bait ships due to their high effective HP) are actually poor bait ships for this reason. A [[raven]] on the other hand is a believable choice - it's an attractive target, is easy to catch, and could believably be taken for a mission runner who strayed into lowsec by accident. | ||