Difference between revisions of "Machariel"
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shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::| | shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::| | ||
skills=| | skills=| | ||
− | notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}{{ShipFitting| | + | notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}{{ShipFitting |
− | ship=Machariel| | + | | ship=Machariel |
− | shipTypeID=17738| | + | | shipTypeID=17738 |
− | fitName=Incursion Shield Vanguards| | + | | fitName=Incursion Shield Vanguards import 1 |
− | fitID=Incursion-Shield-Vanguards| | + | | fitID=Incursion-Shield-Vanguards-import-1 |
− | + | | low1name=Tracking Enhancer II | |
− | + | | low1typeID=1999 | |
− | + | | low2name=Tracking Enhancer II | |
− | + | | low2typeID=1999 | |
− | + | | low3name=Tracking Enhancer II | |
− | + | | low3typeID=1999 | |
− | + | | low4name=Damage Control II | |
− | + | | low4typeID=2048 | |
− | + | | low5name=Republic Fleet Gyrostabilizer | |
− | + | | low5typeID=15806 | |
− | + | | low6name=Republic Fleet Gyrostabilizer | |
− | + | | low6typeID=15806 | |
− | + | | low7name=Republic Fleet Gyrostabilizer | |
− | + | | low7typeID=15806 | |
− | + | | mid1name=Sensor Booster II, Targeting Range Script | |
− | + | | mid1typeID=1952 | |
− | mid1name=Sensor Booster II| | + | | charge1name=Targeting Range Script x2 |
− | mid1typeID=1952| | + | | charge1typeID=29009 |
− | mid2name=Tracking Computer II| | + | | mid2name=Tracking Computer II, Optimal Range Script |
− | mid2typeID=1978| | + | | mid2typeID=1978 |
− | mid3name=Pithum C-Type Adaptive Invulnerability Field| | + | | charge2name=Optimal Range Script x2 |
− | mid3typeID=4349| | + | | charge2typeID=28999 |
− | mid4name= | + | | mid3name=Pithum C-Type Adaptive Invulnerability Field |
− | mid4typeID= | + | | mid3typeID=4349 |
− | mid5name=Federation Navy Stasis Webifier| | + | | mid4name=Adaptive Invulnerability Field II |
− | mid5typeID=17559| | + | | mid4typeID=2281 |
− | + | | mid5name=Federation Navy Stasis Webifier | |
− | + | | mid5typeID=17559 | |
− | + | | high1name=800mm Repeating Cannon II, Barrage L | |
− | + | | high1typeID=2929 | |
− | + | | charge3name=Barrage L x5001 | |
− | + | | charge3typeID=12775 | |
− | + | | high2name=800mm Repeating Cannon II, Barrage L | |
− | + | | high2typeID=2929 | |
− | + | | high3name=800mm Repeating Cannon II, Barrage L | |
− | + | | high3typeID=2929 | |
− | + | | high4name=800mm Repeating Cannon II, Barrage L | |
− | + | | high4typeID=2929 | |
− | + | | high5name=800mm Repeating Cannon II, Barrage L | |
− | + | | high5typeID=2929 | |
− | + | | high6name=800mm Repeating Cannon II, Barrage L | |
− | + | | high6typeID=2929 | |
− | + | | high7name=800mm Repeating Cannon II, Barrage L | |
− | + | | high7typeID=2929 | |
− | + | | high8name=Large Remote Capacitor Transmitter II | |
− | + | | high8typeID=12102 | |
− | + | | rig1name=Large Anti-EM Screen Reinforcer II | |
− | + | | rig1typeID=26436 | |
− | + | | rig2name=Large Core Defense Field Extender II | |
− | + | | rig2typeID=26448 | |
− | + | | rig3name=Large Projectile Metastasis Adjuster II | |
− | + | | rig3typeID=26434 | |
− | + | | drone1name=Acolyte II x5 | |
− | + | | drone1typeID=2205 | |
− | + | | drone2name=Heavy Shield Maintenance Bot II x4 | |
− | + | | drone2typeID=28199 | |
− | + | | charge4name=Republic Fleet EMP L x10000 | |
− | + | | charge4typeID=21894 | |
− | rig1name=Large Anti-EM Screen Reinforcer II| | + | | charge5name=open |
− | rig1typeID=26436| | + | | drone3name=open |
− | rig2name=Large Core Defense Field Extender II| | + | | drone4name=open |
− | rig2typeID=26448| | + | | drone5name=open |
− | rig3name=Large Projectile Metastasis Adjuster II| | + | | skills= Minmatar Battleship IV</li><li> Gallente Battleship IV</li><li> Projectile Weapons Rigging IV</li><li> Shield Rigging IV</li><li> Large Projectile Turrets V</li><li> Large Autocannon Specialization IV |
− | rig3typeID=26434| | + | | showSKILLS=N |
− | + | | notes=Great for medium to long range targets.</li><li>Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.</li><li>Carry a stack of 255 Lyavite ore for NMC Sites.</li><li>Republic Fleet EMP L For NCO & OTA, Barrage for NMC. | |
− | + | | showNOTES=N | |
− | + | | difficulty=1 | |
− | + | | warsop=D | |
− | + | | warsopReason= | |
− | skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Projectile Weapons Rigging IV</li><li>Shield Rigging IV</li><li>Large Projectile Turrets V</li><li>Large Autocannon Specialization IV| | + | | version=KRON 1.0 |
− | notes=Great for medium to long range targets.</li><li>Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.}} | + | | showTOC=Y |
+ | | shipDNA=17738:1999;3:2048;1:15806;3:1952;1:29009;2:1978;1:28999;2:4349;1:2281;1:17559;1:2929;7:12775;5001:12102;1:26436;1:26448;1:26434;1:2205;5:28199;4:21894;10000:: | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 06:00, 23 August 2014
RELATED UNI-WIKI REFERENCES
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While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
Skills
Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.
Fitting
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II
Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5
Navy Cap Booster 800 x20
Fusion L x5000
- Swap hardener(s) and ammunition according to mission
- Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
- You can swap the cap booster for additional Adaptive Invulnerability Field II
- Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
- Semiconductor Memory Cell rigs give you more time before you need to use the cap booster
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
Large Remote Capacitor Transmitter II
Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II
Acolyte II x5
Heavy Shield Maintenance Bot II x4
Targeting Range Script x2
Optimal Range Script x2
Barrage L x5001
Republic Fleet EMP L x10000
- Minmatar Battleship IV
- Gallente Battleship IV
- Projectile Weapons Rigging IV
- Shield Rigging IV
- Large Projectile Turrets V
- Large Autocannon Specialization IV
- Great for medium to long range targets.
- Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.
- Carry a stack of 255 Lyavite ore for NMC Sites.
- Republic Fleet EMP L For NCO & OTA, Barrage for NMC.
Tactics
No sub-article about Machariel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Machariel here.