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Capital ships: Difference between revisions

From EVE University Wiki
m Supercarriers: clarification
Line 60: Line 60:
== Supercarriers ==
== Supercarriers ==
{{main|Supercarrier}}
{{main|Supercarrier}}
Larger carriers with the ability to use fighter bombers, dramatically increasing their DPS to roughly twice as much as a sieged dreadnought if the supercarrier pilot has a full flight of bombers and max skills. Supercarriers get three extra drones per carrier skill level instead of one, but can't dock and have a shorter jump range (equivalent to a dreadnought or jump freighter). They are no longer able to go into triage mode, but they're always immune to electronic warfare anyway because they're super capitals. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range).
Supercarriers are souped-up carriers with the ability to use fighter-bombers and fighters, which dramatically increases their DPS to roughly twice that of a sieged dreadnought (if the supercarrier pilot has a full flight of fighter-bombers and max skills). Supercarriers get three extra drones per carrier skill level instead of one, but can't dock, have a shorter jump range (equivalent to a dreadnought or jump freighter), and cannot use sub-capital drones (i.e. anything other than fighters or fighter-bombers). They are no longer able to go into triage mode, but they're always immune to electronic warfare anyway because they're supercapitals. They can only be tackled by [[Interdictor|interdictors]] and [[Cruiser#Heavy Interdiction Cruisers|HICs]] (and anchorable bubbles, but they're not practical due to the anchoring time required before they activate combined with their limited range).


*Amarr : [[Aeon]]
*Amarr : [[Aeon]]