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Managing Your Assets: Difference between revisions

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The basic layout of the Filter creator is: Filter | Boolean | Subfilter(s), with an All/Any rule matching option at the bottom of the modal window. The minus sign to the left of all rows will delete that row. There is no plus sign, simply scroll down. Depending on the filter chosen, the rest of the selection boxes for that line will change.
The basic layout of the Filter creator is: Filter | Boolean | Subfilter(s), with an All/Any rule matching option at the bottom of the modal window. The minus sign to the left of all rows will delete that row. There is no plus sign, simply scroll down. Depending on the filter chosen, the rest of the selection boxes for that line will change.


Crafting rules to create filters involves an understanding of how items are defined as Categories and Groups in the game, and how boolean rules can distinguish them from each other. Charge is a category, and Heavy Missile is a Group which is distinct from Advanced Heavy Missle. The Filters UI doesn't make this abundantly clear because Category is not an option for the first filter box.  
Crafting rules to create filters involves an understanding of how items are defined as Categories and Groups in the game, and how boolean rules can distinguish them from each other. Charge is a category, and Heavy Missile is a Group which is distinct from Advanced Heavy Missile. The Filters UI doesn't make this abundantly clear because Category is not an option for the first filter box.  


* Ammunition (a default option)
* Ammunition (a default option)