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Generally not recommended for new players, damage dealing requires a good amount of gunnery, missile, and related support skills. It is not about the biggest ship you can fly, it is about what ships you can ''fly well''. At minimum, you must be able to fly a Cruiser and have the ability to work with [[EFT]] to improve and understand your ship. | Generally not recommended for new players, damage dealing requires a good amount of gunnery, missile, and related support skills. It is not about the biggest ship you can fly, it is about what ships you can ''fly well''. At minimum, you must be able to fly a Cruiser and have the ability to work with [[EFT]] to improve and understand your ship. | ||
*[[Logistics Ships 101|Logistics (L)]] | *[[Logistics Ships 101|Logistics (L)]] | ||
Logistics (Logi) are cruisers that use modules to remotely heal other ships. Like Damage Dealers, this is not recommended for new players, although it is easier to get into. Requires good engineering, fitting, and tanking skills. | Logistics (Logi) are ships (ideally cruisers and above) that use modules to remotely heal other ships. Like Damage Dealers, this is not recommended for new players, although it is easier to get into. Requires good engineering, fitting, and tanking skills. | ||
===Preparing Your Ship=== | ===Preparing Your Ship=== | ||