Difference between revisions of "User:Noemie belacqua/Sandbox8"

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(Created page with "== Tengu == === Defensive subsystems === *Resists shields: 0% EM, 80% TH, 70% KI, 50% EX *Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX ==== Adaptive Shielding ==== *4% ...")
 
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*+1 high slot, +1 mid slot
 
*+1 high slot, +1 mid slot
 
*+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius
 
*+3250 shields, +2150 armor, +420m3 cargo, 165m sig radius
 
+
Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node.
 
==== Amplification Node ====  
 
==== Amplification Node ====  
 
*10% bonus to shield booster effectiveness per skill level
 
*10% bonus to shield booster effectiveness per skill level
 
*+2 mid slots
 
*+2 mid slots
 
*+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius
 
*+3550 shields, +2350 armor, +440m3 cargo, 150m sig radius
 
+
Active tanking.
 
==== Supplemental Screening ====
 
==== Supplemental Screening ====
 
*10% bonus to shield hitpoints per skill level
 
*10% bonus to shield hitpoints per skill level
 
*+2 mid slots
 
*+2 mid slots
 
*+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius
 
*+3750 shields, +2500 armor, 410m3 cargo, 157m sig radius
 
+
Buffer tanking.
 
==== Warfare Processor ====
 
==== Warfare Processor ====
 
*2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
 
*2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
 
*+1 high slot, +1 mid slot
 
*+1 high slot, +1 mid slot
 
*+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius
 
*+3250 shields, 2150 armor, 290m3 cargo, 150m sig radius
 
+
Booster.
 
=== Electronics ===
 
=== Electronics ===
 
*Gravimetric sensor strength
 
*Gravimetric sensor strength
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*+3 mid slots, +1 low slot
 
*+3 mid slots, +1 low slot
 
*420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength
 
*420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength
 
+
Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer).
 
==== Dissolution Sequencer ====
 
==== Dissolution Sequencer ====
 
*15% bonus to sensor strength, 5% to targeting range per skill level
 
*15% bonus to sensor strength, 5% to targeting range per skill level
 
*+3 mid slots, +1 low slot
 
*+3 mid slots, +1 low slot
 
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
 
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
 
+
All-round combat, resistance to jamming.
 
==== Emergent Locus Analyzer ====
 
==== Emergent Locus Analyzer ====
 
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
 
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
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*+4 mid slots
 
*+4 mid slots
 
*475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength
 
*475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength
 
+
Exploration and probing.
 
==== Obfuscation Manifold ====
 
==== Obfuscation Manifold ====
 
*12.5% bonus to ECM target jammer optimal range per skill level
 
*12.5% bonus to ECM target jammer optimal range per skill level
 
*+4 mid slots
 
*+4 mid slots
 
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
 
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
 
+
Jamming.
 
=== Engineering ===
 
=== Engineering ===
 
==== Augmented Capacitor Reservoir ====
 
==== Augmented Capacitor Reservoir ====
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*+3 low slots
 
*+3 low slots
 
*825MW PG, 2100GJ capacitor
 
*825MW PG, 2100GJ capacitor
 
+
Active tanking.
 
==== Power Core Multiplier ====
 
==== Power Core Multiplier ====
 
*5% bonus to power grid output per skill level
 
*5% bonus to power grid output per skill level
 
*+1 high slot (1 turret), +2 low slots
 
*+1 high slot (1 turret), +2 low slots
 
*555MW PG, 1225GJ capacitor
 
*555MW PG, 1225GJ capacitor
 
+
Turret DPS (turrets need more PG than missile launchers).
 
==== Supplemental Coolant Injector ====
 
==== Supplemental Coolant Injector ====
 
*5% reduction in the amount of heat damage absorbed by modules per skill level
 
*5% reduction in the amount of heat damage absorbed by modules per skill level
 
*+3 low slots
 
*+3 low slots
 
*825MW PG, 1225GJ capacitor
 
*825MW PG, 1225GJ capacitor
 
+
No real use.
 
=== Offensive ===
 
=== Offensive ===
 
==== Accelerated Ejection Bay ====
 
==== Accelerated Ejection Bay ====
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*+5 high slots (5 launchers), +1 mid slot
 
*+5 high slots (5 launchers), +1 mid slot
 
*+33tf CPU
 
*+33tf CPU
 
+
At skill V this gives +62.5% damage to kinetic missiles.
 
==== Covert Reconfiguration ====
 
==== Covert Reconfiguration ====
 
*5% bonus to missile launcher rate of fire per skill level
 
*5% bonus to missile launcher rate of fire per skill level
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*Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
 
*Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
 
*+5 high slots (4 launchers), +1 mid slot
 
*+5 high slots (4 launchers), +1 mid slot
 
+
CovOps.
 
==== Magnetic Infusion Basin ====
 
==== Magnetic Infusion Basin ====
 
*5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
 
*5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
 
*+5 high slots (5 turrets), +1 mid slot
 
*+5 high slots (5 turrets), +1 mid slot
 
*+365MW PG, +450GJ capacitor
 
*+365MW PG, +450GJ capacitor
 
+
Hybrid turret dps.
 
==== Rifling Launcher Pattern ====
 
==== Rifling Launcher Pattern ====
 
*10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
 
*10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
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*50m3 drone bay, 25Mbit/s bandwidth
 
*50m3 drone bay, 25Mbit/s bandwidth
 
*+33tf CPU
 
*+33tf CPU
 
+
Jamming.
 
=== Propulsion ===
 
=== Propulsion ===
 
==== Fuel Catalyst ====
 
==== Fuel Catalyst ====
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*+1 low slot
 
*+1 low slot
 
*160m/s max velocity, .387x inertia mod
 
*160m/s max velocity, .387x inertia mod
 
+
Afterburner fits.
 
====Gravitational Capacitor ====  
 
====Gravitational Capacitor ====  
 
*12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
 
*12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
 
*+1 low slot
 
*+1 low slot
 
*175m/s max velocity, .387x inertia mod
 
*175m/s max velocity, .387x inertia mod
 
+
MWD users. Otherwise, not very good.
 
==== Intercalated Nanofibers ====
 
==== Intercalated Nanofibers ====
 
*5% increased agility per skill level
 
*5% increased agility per skill level
 
*+1 low slot
 
*+1 low slot
 
*165 m/s max velocity, .43x inertia mod
 
*165 m/s max velocity, .43x inertia mod
 
+
High agility.
 
==== Interdiction Nullifier ====
 
==== Interdiction Nullifier ====
 
*5% increased agility/level
 
*5% increased agility/level
 
*Immunity to bubbles  
 
*Immunity to bubbles  
 
*155 m/s max velocity, .559x inertia mod
 
*155 m/s max velocity, .559x inertia mod
 +
Travel fit.

Revision as of 21:31, 27 October 2014

Tengu

Defensive subsystems

  • Resists shields: 0% EM, 80% TH, 70% KI, 50% EX
  • Resists armor: 50% EM, 86.25% TH, 62.5% KI, 10% EX

Adaptive Shielding

  • 4% bonus to all shield resistances and 10% to shield transporter effectiveness per skill level
  • +1 high slot, +1 mid slot
  • +3250 shields, +2150 armor, +420m3 cargo, 165m sig radius

Remote repair. Shield resistance bonus compensates for -1 mid slot vs Amplification Node.

Amplification Node

  • 10% bonus to shield booster effectiveness per skill level
  • +2 mid slots
  • +3550 shields, +2350 armor, +440m3 cargo, 150m sig radius

Active tanking.

Supplemental Screening

  • 10% bonus to shield hitpoints per skill level
  • +2 mid slots
  • +3750 shields, +2500 armor, 410m3 cargo, 157m sig radius

Buffer tanking.

Warfare Processor

  • 2% bonus to effectiveness of Siege/Information/Skirmish links per skill level
  • +1 high slot, +1 mid slot
  • +3250 shields, 2150 armor, 290m3 cargo, 150m sig radius

Booster.

Electronics

  • Gravimetric sensor strength

CPU Efficiency Gate

  • 5% bonus to CPU output per skill level
  • +3 mid slots, +1 low slot
  • 420tf CPU, 210mm scan res, 65km targeting range, 18 sensor strength

Only catches up to Dissolution Sequencer at skill level III; at skill level V provide +10% CPU (vs Dissolution Sequencer).

Dissolution Sequencer

  • 15% bonus to sensor strength, 5% to targeting range per skill level
  • +3 mid slots, +1 low slot
  • 475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength

All-round combat, resistance to jamming.

Emergent Locus Analyzer

  • 10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
  • +10 virus strength for relic and data analysers
  • -99% CPU need for scan probe launchers
  • +4 mid slots
  • 475tf CPU, 250mm scan res, 65km targeting range, 20 sensor strength

Exploration and probing.

Obfuscation Manifold

  • 12.5% bonus to ECM target jammer optimal range per skill level
  • +4 mid slots
  • 460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength

Jamming.

Engineering

Augmented Capacitor Reservoir

  • 5% bonus to capacitor capacity per skill level
  • +1 high slot (1 launcher), +2 low slots
  • 600MW PG, 1225GJ capacitor

Capacitor Regeneration Matrix

  • 5% bonus to capacitor recharge rate per skill level
  • +3 low slots
  • 825MW PG, 2100GJ capacitor

Active tanking.

Power Core Multiplier

  • 5% bonus to power grid output per skill level
  • +1 high slot (1 turret), +2 low slots
  • 555MW PG, 1225GJ capacitor

Turret DPS (turrets need more PG than missile launchers).

Supplemental Coolant Injector

  • 5% reduction in the amount of heat damage absorbed by modules per skill level
  • +3 low slots
  • 825MW PG, 1225GJ capacitor

No real use.

Offensive

Accelerated Ejection Bay

  • 5% bonus to kinetic missile damage per skill level
  • 7.5% bonus to heavy, heavy assault and rapid light missile launcher rate of fire per skill level
  • 10% bonus to heavy missile and heavy assault missile velocity per skill level
  • +5 high slots (5 launchers), +1 mid slot
  • +33tf CPU

At skill V this gives +62.5% damage to kinetic missiles.

Covert Reconfiguration

  • 5% bonus to missile launcher rate of fire per skill level
  • 100% reduction in cloaking device CPU use
  • Can fit CovOps cloaks (5s cloak reactivation delay) and cynosural field generators
  • +5 high slots (4 launchers), +1 mid slot

CovOps.

Magnetic Infusion Basin

  • 5% bonus to medium hybrid turret damage, 20% to medium hybrid turret optimal range per skill level
  • +5 high slots (5 turrets), +1 mid slot
  • +365MW PG, +450GJ capacitor

Hybrid turret dps.

Rifling Launcher Pattern

  • 10% bonus ECM target jammer strength, 5% to heavy/HAM/RLML rate of fire per skill level
  • +5 high slots (5 launchers), +1 mid slot
  • 50m3 drone bay, 25Mbit/s bandwidth
  • +33tf CPU

Jamming.

Propulsion

Fuel Catalyst

  • 10% bonus to afterburner speed per level
  • +1 low slot
  • 160m/s max velocity, .387x inertia mod

Afterburner fits.

Gravitational Capacitor

  • 12.5% bonus to warp speed, 15% reduction in capacitor need when initiating warp per skill level
  • +1 low slot
  • 175m/s max velocity, .387x inertia mod

MWD users. Otherwise, not very good.

Intercalated Nanofibers

  • 5% increased agility per skill level
  • +1 low slot
  • 165 m/s max velocity, .43x inertia mod

High agility.

Interdiction Nullifier

  • 5% increased agility/level
  • Immunity to bubbles
  • 155 m/s max velocity, .559x inertia mod

Travel fit.