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Missiles: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
m Overview: A note about BCSs and missile rigs.
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The long-ranged varieties of missiles are 'guided' and the short-ranged varieties of missile are 'unguided'. This distinction isn't ''that'' significant -- you don't have to manually aim rockets! -- but there are a few things in the game which only apply to one kind, such as the [http://wiki.eveonline.com/en/wiki/Guided_Missile_Precision Guided Missile Precision] skill.
The long-ranged varieties of missiles are 'guided' and the short-ranged varieties of missile are 'unguided'. This distinction isn't ''that'' significant -- you don't have to manually aim rockets! -- but there are a few things in the game which only apply to one kind, such as the [http://wiki.eveonline.com/en/wiki/Guided_Missile_Precision Guided Missile Precision] skill.
There is only one module which you can fit to your ship to improve your missiles' performance, the lowslot [http://wiki.eveonline.com/en/wiki/Ballistic_Control_System_I Ballistic Control System] ("BCS"). A BCS boosts both your missiles' raw damage and your launchers' rate of fire. There are also a number of [[Fitting_Modules_and_Rigs_Guide#Missile_Launcher|missile launcher rigs]] which give bonuses to missiles, though they all increase the CPU demands of your missile launchers.


===Warheads===
===Warheads===