Difference between revisions of "Serpentis Narcotic Warehouses"

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*This is a low or high security unknown (combat) site found through [[exploration]].
+
<div style="float: right; width: 250px; padding-top: 1px; padding-left: 1px; padding-right: 1px; padding-bottom: 1px; line-height: 115%; list-style-type: none; text-indent: 0px; font-size: 90%; margin-left: 5px;  margin-right: 5px;">__TOC__</div>
*Upon warping to the site a popup appears and says: This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.  DED Threat Assessment: Unsafe (3 of 10)
+
 
*You will arrive at an ancient acceleration gate.
+
This is a low or high security [[Scanning:Scan_Results#Unrated_Complexes|Unrated Complex]], a combat site found through [[exploration]].
 +
 
 +
Upon warping to the site a popup appears saying:
 +
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
 +
{|
 +
|This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity.  DED Threat Assessment: Unsafe (3 of 10)
 +
|}
 +
</div>
 +
 
 +
You will arrive at an ancient acceleration gate.
 +
 
 +
 
 +
==First Pocket==
 +
Upon warping to the first pocket a popup appears saying: 
 +
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
 +
{|
 +
|The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.
 +
|}
 +
</div>
 +
 
 +
 
 +
===Defenders===
 +
20 x Frigates    -- Coreli Patroller/Safeguard/Watchman
 +
*Enemies may use [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Sensor Dampeners]].
 +
 
 +
 
 +
===Structures===
 +
4 x Serpentis Lookout Tower<br>
 +
10 x Advent Ware Storage (Bunker)<br>
 +
2 x Wall<br>
 +
2 x Junction<br>
 +
1 x Vitoc Containment Silo<br>
 +
1 x Starbase Storage<br>
 +
1 x Supply Traffic Management <small>{{Color|green|(5th Tier Overseers Effects, may drop Shadow Serpentis Modules)}}</small><br>
 +
 
 +
 
 +
===Containers===
 +
2 x Minor Supply Containers<br>
 +
 
 +
 
 +
 
 +
  There are 2 acceleration gates -- pick one -- Security Corridor or the Check-In Tunnel
  
 
[[File:Serpentis Narcotic Warehouse pocket1.png|800px]]
 
[[File:Serpentis Narcotic Warehouse pocket1.png|800px]]
===First pocket===
 
*Upon warping to the site a popup appears and says:  The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.
 
====Defenders====
 
*20 x Frigates    -- Coreli Patroller/Safeguard/Watchman
 
*Sensor Dampening is present.  Defenders are in waves appearing around the same time.
 
*The Supply Traffic Management structure will drop the Traffic Management Key.
 
  
   There are 2 acceleration gates -- pick one -- Security Corridor or the Check-In Tunnel
+
 
 +
==Second Pocket - Security Corridor ==
 +
Upon warping to the pocket a popup appears saying:
 +
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
 +
{|
 +
|The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.
 +
|}
 +
</div>
 +
 
 +
 
 +
===Defenders===
 +
1x  Sentry    -- Serpentis Point Defense Battery<br>
 +
27x Frigates   -- Coreli Agent/Patroller/Spy/Watchman<br>
 +
1x  Cruiser    -- Serpentis Chief of Security <small>{{Color|green|(T2 Salvage, 7th Tier Overseers Effects, may drop Shadow Serpentis modules)}}</small><br>
 +
*Enemies may use [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Sensor Dampeners]].
 +
 
 +
 
 +
===Structure===
 +
5 x Serpentis Lookout Tower<br>
 +
1 x Security Office (Habitation Module)<br>
 +
4 x Wall<br>
 +
 
 +
 
 +
===Containers===
 +
1 x Charge Ammunition Storage<br>
 +
 
  
 
[[File:Serpentis Narcotic Warehouse pocket2.png|800px]]
 
[[File:Serpentis Narcotic Warehouse pocket2.png|800px]]
===Second pocket -- security corridor route===
 
*Upon warping to the site a popup appears and says: The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.
 
  
====Defenders====
 
*1x  Sentry    -- Serpentis Point Defense Battery
 
*27x Frigates  -- Coreli Agent/Patroller/Spy/Watchman
 
*1x  Cruiser    -- Serpentis Chief of Security
 
*Sensor Dampening is present.  Defenders are in waves appearing around the same time.
 
  
===Second pocket -- Check-In Tunnel route===
+
==Second Pocket - Check-In Tunnel ==
*Upon warping to the site a popup appears and says:  Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.
+
Upon warping to the site a popup appears saying:   
 +
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
 +
{|
 +
|Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.
 +
|}
 +
</div>
 +
 
 +
 
 +
===Defenders===
 +
18x Frigates  -- Coreli Agent/Patroller/Spy/Watchman<br>
 +
*Enemies may use [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Sensor Dampeners]].
 +
 
 +
 
 +
===Structures===
 +
1 x Staff Quarters <small>{{Color|green|(6th Tier Overseers Effects, may drop Shadow Serpentis Modules)}}</small><br>
 +
2 x Serpentis Lookout Tower<br>
 +
2 x Cargo Rig<br>
 +
2 x Starbase Storage (Warehouse)<br>
 +
3 x Vitoc Containment Silo<br>
 +
4 x Serpentis Drug Store (Bunker)<br>
 +
2 x Elevator<br>
 +
2 x Junction<br>
 +
16 x Wall<br>
 +
 
 +
 
 +
===Containers===
 +
2 x Charge Ammunition Storage<br>
 +
2 x Serpentis Container<br>
 +
 
 +
 
 +
==Third pocket==
 +
*Upon warping to the site a popup appears saying:
 +
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
 +
{|
 +
|The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.
 +
|}
 +
</div>
 +
 
 +
 
 +
===Defenders===
 +
4x  Sentry    -- Serpentis Sentry Gun <br>
 +
31x Frigates  -- Coreli Guard/Patroller/Safeguard/Watchman <br>
 +
1x  Cruiser    -- Serpentis Refinery Headmaster <small>{{Color|green|(T2 Salvage, 8th Tier Overseers Effects, may drop Shadow Serpentis modules)}}</small><br>
 +
*Enemies may use [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Sensor Dampeners]].
 +
 
 +
 
 +
===Structures===
 +
1 x Drug Circulation Refinery<br>
 +
1 x Impurity Circulation Accelerator<br>
 +
1 x Product Containment Silo<br>
 +
1 x Vitoc Filtering Tube (Elevator)<br>
 +
1 x Narcotic Emporium (Habitation Module)<br>
 +
1 x Cargo Rig<br>
 +
1 x Stationary Iteron V<br>
 +
4 x Serpentis Lookout Tower<br>
 +
4 x Starbase Storage (Warehouse)<br>
 +
4 x Elevator<br>
 +
8 x Drug Repository (Bunker)<br>
 +
16 x Junction<br>
 +
20 x Wall<br>
 +
 
 +
 
 +
===Containers===
 +
1 x Military Supply Container<br>
 +
3 x Charge Ammunition Storage<br>
  
====Defenders====
 
*18x Frigates  -- Coreli Agent/Patroller/Spy/Watchman
 
*Sensor Dampening is present.  Defenders are in waves appearing around the same time.
 
  
 
[[File:Serpentis Narcotic Warehouse pocket3.png|800px]]
 
[[File:Serpentis Narcotic Warehouse pocket3.png|800px]]
===Third pocket===
 
*Upon warping to the site a popup appears and says: The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.
 
  
====Defenders====
+
 
*4x   Sentry    -- Serpentis Sentry Gun
+
==Fourth pocket==
*31x Frigates  -- Coreli Guard/Patroller/Safeguard/Watchman
+
*Upon warping to the site a popup appears saying:
*1x  Cruiser    -- Serpentis Refinery Headmaster
+
<div style="background-image: linear-gradient(#101010, #202020); background-color: #202020; border: 1px solid #404040; width: 550px; margin-left: 20pt; margin-right: 20pt;">
*Sensor Dampening is present.  Defenders are in waves appearing around the same time.
+
{|
 +
|The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
 +
|}
 +
</div>
 +
 
 +
 
 +
===Defenders===
 +
3x   Sentry    -- Serpentis Sentry Gun<br>
 +
31x Frigates  -- Coreli Guard/Patroller/Safeguard/Watchman<br>
 +
1x  Cruiser    -- Serpentis Supplystation Overseer <small>{{Color|green|(T2 Salvage)}}</small><br>
 +
*Enemies may use [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|Sensor Dampeners]].
 +
 
 +
 
 +
===Structures===
 +
1 x Serpentis Supply Stronghold (Commander Structure) <small>{{Color|green|(9th Tier Overseer Effects, may drop Shadow Serpentis modules, Coreli Frigate A-type modules and/or a Daredevil BPC)}}</small><br>
 +
1 x Narcotic Emporium (Habitation Module)<br>
 +
4 x Drug Repository (Bunker)<br>
 +
 
 +
  The Commander of the Complex is the Serpentis Supply Stronghold, destroying it finishes the site.
 +
 
 +
 
 +
===Containers===
 +
1 x Military Supply Container<br>
 +
2 x Charge Ammunition Storage<br>
  
 
[[File:Serpentis Narcotic Warehouse pocket4.png|800px]]
 
[[File:Serpentis Narcotic Warehouse pocket4.png|800px]]
===Fourth pocket===
 
*Upon warping to the site a popup appears and says: The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
 
  
====Defenders====
+
==LOOT==
*3x  Sentry    -- Serpentis Sentry Gun
+
Commander Loot
*31x Frigates  -- Coreli Guard/Patroller/Safeguard/Watchman
+
{|class=wikitable
*1x  Cruiser    -- Serpentis Supplystation Overseer
+
|Item Name
*Sensor Dampening is present.  Defenders are in waves appearing around the same time.
+
|Est. Value
 +
|Note
 +
|-
 +
|5th Tier Overseer's Effects
 +
|180,000
 +
| 100% drop rate
 +
|-
 +
|6th Tier Overseer's Effects
 +
|360,000
 +
| 100% drop rate
 +
|-
 +
|7th Tier Overseer's Effects
 +
|600,000
 +
| 100% drop rate
 +
|-
 +
|8th Tier Overseer's Effects
 +
|1,200,000
 +
| 100% drop rate
 +
|-
 +
|9th Tier Overseer's Effects
 +
|2,100,000
 +
| 100% drop rate
 +
|-
 +
|Coreli A-Type Thermic Plating
 +
|1,500,000
 +
| Oct 2014
 +
|-
 +
|Shadow Serpentis Thermic Plating
 +
|100,000
 +
| Oct 2014
 +
|-
 +
|Coreli A-Type Adaptive Nano Plating
 +
|75,000,000
 +
| Oct 2014
 +
|-
 +
|Shadow Serpentis Adaptive Nano Plating
 +
|1,000,000
 +
| Oct 2014
 +
|-
 +
|Coreli A-Type 1MN Microwarpdrive
 +
|30,000,000
 +
| Oct 2014
 +
|}
 +
 
  
  Destroy the Serpentis Supply Stronghold for faction drop chance and overseer affects.
+
Total from Commanders Only:
 +
Minimum - 3.84M ISK (if take Check-In Tunnel path)
  
  
==LOOT==
 
*Total: avg 7.5M isk
 
 
   loot can vary widely with the majority of the loot value based on the chance of a faction drop  
 
   loot can vary widely with the majority of the loot value based on the chance of a faction drop  
  
*Bounties:      1.0M isk
 
*Salvage:      1.5M isk
 
*Loot:          6.0M isk
 
*Cans/Towers:  0 isk
 
 
See Also [[Exploration]]
 
  
 +
For info on other Combat Sites, please see: [[Scanning:Scan_Results#Combat_Sites|Exploration Combat Sites]]
  
  
  
loot data:  Nov12(1/1.5/6)
 
  
 
[[Category:Exploration Complex]]
 
[[Category:Exploration Complex]]
 
[[Category:WikiContest]]
 
[[Category:WikiContest]]

Revision as of 13:35, 31 October 2014

This is a low or high security Unrated Complex, a combat site found through exploration.

Upon warping to the site a popup appears saying:

This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. The complex also acts as a temporary storage area for the corporation's traffic of illicit substances. While the entrance check-in sectors of the complex are not known to be heavily guarded, certain sections house experienced security staff using top-of-the-line equipment funded by the Serpentis Corporation's income from illegal activity. DED Threat Assessment: Unsafe (3 of 10)

You will arrive at an ancient acceleration gate.


First Pocket

Upon warping to the first pocket a popup appears saying:

The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel.


Defenders

20 x Frigates -- Coreli Patroller/Safeguard/Watchman


Structures

4 x Serpentis Lookout Tower
10 x Advent Ware Storage (Bunker)
2 x Wall
2 x Junction
1 x Vitoc Containment Silo
1 x Starbase Storage
1 x Supply Traffic Management (5th Tier Overseers Effects, may drop Shadow Serpentis Modules)


Containers

2 x Minor Supply Containers


 There are 2 acceleration gates -- pick one -- Security Corridor or the Check-In Tunnel

Serpentis Narcotic Warehouse pocket1.png


Second Pocket - Security Corridor

Upon warping to the pocket a popup appears saying:

The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.


Defenders

1x Sentry -- Serpentis Point Defense Battery
27x Frigates -- Coreli Agent/Patroller/Spy/Watchman
1x Cruiser -- Serpentis Chief of Security (T2 Salvage, 7th Tier Overseers Effects, may drop Shadow Serpentis modules)


Structure

5 x Serpentis Lookout Tower
1 x Security Office (Habitation Module)
4 x Wall


Containers

1 x Charge Ammunition Storage


Serpentis Narcotic Warehouse pocket2.png


Second Pocket - Check-In Tunnel

Upon warping to the site a popup appears saying:

Check-in tunnel contains warehouses and storage's for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.


Defenders

18x Frigates -- Coreli Agent/Patroller/Spy/Watchman


Structures

1 x Staff Quarters (6th Tier Overseers Effects, may drop Shadow Serpentis Modules)
2 x Serpentis Lookout Tower
2 x Cargo Rig
2 x Starbase Storage (Warehouse)
3 x Vitoc Containment Silo
4 x Serpentis Drug Store (Bunker)
2 x Elevator
2 x Junction
16 x Wall


Containers

2 x Charge Ammunition Storage
2 x Serpentis Container


Third pocket

  • Upon warping to the site a popup appears saying:
The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.


Defenders

4x Sentry -- Serpentis Sentry Gun
31x Frigates -- Coreli Guard/Patroller/Safeguard/Watchman
1x Cruiser -- Serpentis Refinery Headmaster (T2 Salvage, 8th Tier Overseers Effects, may drop Shadow Serpentis modules)


Structures

1 x Drug Circulation Refinery
1 x Impurity Circulation Accelerator
1 x Product Containment Silo
1 x Vitoc Filtering Tube (Elevator)
1 x Narcotic Emporium (Habitation Module)
1 x Cargo Rig
1 x Stationary Iteron V
4 x Serpentis Lookout Tower
4 x Starbase Storage (Warehouse)
4 x Elevator
8 x Drug Repository (Bunker)
16 x Junction
20 x Wall


Containers

1 x Military Supply Container
3 x Charge Ammunition Storage


Serpentis Narcotic Warehouse pocket3.png


Fourth pocket

  • Upon warping to the site a popup appears saying:
The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.


Defenders

3x Sentry -- Serpentis Sentry Gun
31x Frigates -- Coreli Guard/Patroller/Safeguard/Watchman
1x Cruiser -- Serpentis Supplystation Overseer (T2 Salvage)


Structures

1 x Serpentis Supply Stronghold (Commander Structure) (9th Tier Overseer Effects, may drop Shadow Serpentis modules, Coreli Frigate A-type modules and/or a Daredevil BPC)
1 x Narcotic Emporium (Habitation Module)
4 x Drug Repository (Bunker)

 The Commander of the Complex is the Serpentis Supply Stronghold, destroying it finishes the site.


Containers

1 x Military Supply Container
2 x Charge Ammunition Storage

Serpentis Narcotic Warehouse pocket4.png

LOOT

Commander Loot

Item Name Est. Value Note
5th Tier Overseer's Effects 180,000 100% drop rate
6th Tier Overseer's Effects 360,000 100% drop rate
7th Tier Overseer's Effects 600,000 100% drop rate
8th Tier Overseer's Effects 1,200,000 100% drop rate
9th Tier Overseer's Effects 2,100,000 100% drop rate
Coreli A-Type Thermic Plating 1,500,000 Oct 2014
Shadow Serpentis Thermic Plating 100,000 Oct 2014
Coreli A-Type Adaptive Nano Plating 75,000,000 Oct 2014
Shadow Serpentis Adaptive Nano Plating 1,000,000 Oct 2014
Coreli A-Type 1MN Microwarpdrive 30,000,000 Oct 2014


Total from Commanders Only: Minimum - 3.84M ISK (if take Check-In Tunnel path)


 loot can vary widely with the majority of the loot value based on the chance of a faction drop 


For info on other Combat Sites, please see: Exploration Combat Sites