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Invention: Difference between revisions

From EVE University Wiki
Added a notice about the validity of some of the info on the page given the Phoebe update.
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You need to train several different types of skills in order to perform the invention process:
You need to train several different types of skills in order to perform the invention process:
* Encryption Method skills - there are one for each of the four races (Amarr, Gallente, Caldari, Minmatar) and every Tech II item requires a specific one
* Basic Science and Engineering skills - Almost all of the invention processes require the following skills:
* Advanced Science skills - each Tech II item requires at least two of these
** {{sk|Mechanics|mult=yes}} V
** {{sk|Power Grid Management|mult=yes}} V
** {{sk|CPU Management|mult=yes}} V


There are four racial encryption methods skills:
* There are four racial encryption methods, and one sleeper encryption method skills. Every T2 item invention requires a specific one.
* {{sk|Amarr Encryption Methods|mult=yes}}
* {{sk|Amarr Encryption Methods|mult=yes}}
* {{sk|Caldari Encryption Methods|mult=yes}}
* {{sk|Caldari Encryption Methods|mult=yes}}
* {{sk|Gallente Encryption Methods|mult=yes}}
* {{sk|Gallente Encryption Methods|mult=yes}}
* {{sk|Minmatar Encryption Methods|mult=yes}}
* {{sk|Minmatar Encryption Methods|mult=yes}}
Each T2 item is associated with one of these encryption methods.  
* {{sk|Sleeper Encryption Methods|mult=yes}}
Each T2 item is associated with one of racial encryption methods, and each T3 item is associated with the sleeper encryption methods. With Phoebe, reverse engineering has been made part of the invention process.


Each item also has two advanced science skills associated with it. The advanced science skills are:  
Each item also has two advanced science skills associated with it. The advanced science skills are:  
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* {{sk|Quantum Physics|mult=yes}}
* {{sk|Quantum Physics|mult=yes}}
* {{sk|Rocket Science|mult=yes}}
* {{sk|Rocket Science|mult=yes}}
* {{sk|Sleeper Technology|mult=yes}}
* {{sk|Takmahl Technology|mult=yes}}
* {{sk|Talocan Technology|mult=yes}}
* {{sk|Yan Jung Technology|mult=yes}}


[[File:Invention info.png|right]]An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item.
[[File:Invention info.png|right]]An inventor must have the proper encryption method skill and the two science skills trained, as required for each item, in order to start an Invention job. Higher skill levels of the encryption methods and science skills lead to a better chance of invention. In order to see which skills are required, look in the Invention tab in a blueprint for any Tech I item.
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#* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be 'farmed' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab.
#* Datacores are primarily obtained through [[Factional Warfare]] loyalty point stores. They can also be 'farmed' from Research agents, although much less effectively, whilst some datacores can be found in exploration sites. However obtained, they tend to end up on the market, in the Manufacture & Research > Research Equipment > Datacores tab.
#*Whether the invention job is successful or not, these datacores will be consumed.
#*Whether the invention job is successful or not, these datacores will be consumed.
# Data Interface
 
#* Each job will require a data interface.
Data Interfaces have been removed in Phoebe.
#* There are different sets of interfaces for ships, ship equipment, and rigs. Each race has its own set of interfaces.  The interface name has two parts, the Racial title, and the object type.  For Racial title, Amarr use the Occult, Caldari the Esoteric, Gallente the Incognito, and Minmatar the Cryptic.  For object type, ships use the Ship Data Interface, Modules & Ammo use the Data Interface, and Rigs use the Tuner Data Interface.  So, for example, to invent on Caldari ships, you would use the ''Esoteric Ship Data Interface''.
#* The racial interface required is the same as the racial encryption method skill needed. For example, the Scourge Rocket above requires the Caldari Encryption Methods skill, and therefore an Esoteric Data Interface for invention.
#* These items are only used to start the Invention process and '''are not consumed'''. That means a single interface can start an infinite number of jobs. If you ever decide to go into T2 manufacturing on a large scale, you only need to purchase a single set of interfaces.


=== Optional Items ===
=== Optional Items ===
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#* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC.
#* Add the values from the decryptor to the base values to calculate the final outcome of the T2 BPC.
#* Excellent guide to decryptors: [http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution
#* Excellent guide to decryptors: [http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html] NOTE: pre-Crius guide, use with caution
#* Note that with Phoebe, Decrytors have been consolidated. There are no racial decryptors anymore. The different types of decryptors are:
#** Accelerant Decryptor
#** Attainment Decryptor
#** Augmentation Decryptor
#** Parity Decryptor
#** Process Decryptor
#** Symmetry Decryptor
#** Optimized Attainment Decryptor
#** Optimized Augmentation Decryptor


Use one of these handy calculators to work out your invention chance using different combinations of skills & optional items:  
Use one of these handy calculators to work out your invention chance using different combinations of skills & optional items:  
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* [http://www.eve-cost.eu/invention http://www.eve-cost.eu/invention]
* [http://www.eve-cost.eu/invention http://www.eve-cost.eu/invention]
* [http://www.jitonomic.com/Invention/ http://www.jitonomic.com/Invention/]
* [http://www.jitonomic.com/Invention/ http://www.jitonomic.com/Invention/]
* Eve Isk-Per-hour


== The invention process ==
== The invention process ==
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The chance for a successful invention is calculated by this formula:  
The chance for a successful invention is calculated by this formula:  


[[File:Invention Equation (Phoebe).jpg]]
[[File:Invention_Equation_(Phoebe).jpg‎]]


Base Chance:
Base Chance:
* Modules and Ammo have a base probability of 40%
* All modules, rigs, ammo and all intact Ancient Relics have a base chance of 34%
* Frigates, Destroyers, Freighters and Skiff have a base probability of 30%
* All Frigates, Destroyers and all malfunctioning Ancient Relics have a base chance of 30%
* Cruisers, Industrials and Mackinaw have a base probability of 25%
* Cruisers, Battlecruisers, Mining Barges, Industrials have a base chance of 26%
* Battlecruisers, Battleships and Hulk have a base probability of 20%  
* All Battleships and all wrecked Ancient Relics have a base chance of 22%
* Freighters have a base chance of 18%


[[File:Invention chance.png|right]] It's not difficult to get a good chance of success for modules, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.
[[File:Invention chance.png|right]] It's not difficult to get a good chance of success for modules, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.