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* Energy Turrets are unique to Amarr vessels as the requirements and advantages / disadvantages of these weapons generally preclude them being used in any non-Amarr fits. Lasers have the highest capacitor usage of any of the weapon systems, and accordingly Amarr ships are characterised by very robust capacitors. Many ship bonuses mitigate this capacitor usage, and most Amarr skill plans prioritize skills that enhance capacitor capability and reduce Energy Turret capacitor impact. | * Energy Turrets are unique to Amarr vessels as the requirements and advantages / disadvantages of these weapons generally preclude them being used in any non-Amarr fits. Lasers have the highest capacitor usage of any of the weapon systems, and accordingly Amarr ships are characterised by very robust capacitors. Many ship bonuses mitigate this capacitor usage, and most Amarr skill plans prioritize skills that enhance capacitor capability and reduce Energy Turret capacitor impact. | ||
* Second only to Gallente for drone capacity, Amarr ships have the capability to use drones to great effect. | * Second only to Gallente for drone capacity, Amarr ships have the capability to use drones to great effect. | ||
* Armour tanking tends to compromise speed directly, and Amarr fits often tend towards the ponderous and are rarely the fastest ships in space. | * Armour tanking tends to compromise speed directly, and tanked Amarr fits often tend towards the ponderous and are rarely the fastest ships in space. If less tank is desired or required however, the numerous low slots enable Amarr ships to overtake Minmatar at a cost. | ||
For PvP, Amarr ships have enjoyed popularity as a PvP FotM and can be extremely proficient in nearly all roles. Exceptional armour tanking combined with strong capacitors make many Amarr PvP fits well respected in the PvP world. | For PvP, Amarr ships have enjoyed popularity as a PvP FotM and can be extremely proficient in nearly all roles. Exceptional armour tanking combined with strong capacitors make many Amarr PvP fits well respected in the PvP world. | ||
* E-Uni PvP roles of tackler and EWAR can be difficult for the new Amarr player as these ships don't excel at these roles with low SP. Amarr frigates have the least amount of mid slots and the punisher is quite slow while the executioner is very fragile. The Amarr racial EWAR is | * E-Uni PvP roles of tackler and EWAR can be difficult for the new Amarr player as these ships don't excel at these roles with low SP. Amarr frigates have the least amount of mid slots and the punisher is quite slow while the executioner is very fragile. The Amarr racial EWAR is Tracking Disruption (TD) and although extremely useful in certain scenarios it has no effect against ships that do not employ turrets to do damage. | ||