Difference between revisions of "Malediction"
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| low2name=Nanofiber Internal Structure II | | low2name=Nanofiber Internal Structure II | ||
| low2typeID=2605 | | low2typeID=2605 | ||
− | | low3name= | + | | low3name=Nanofiber Internal Structure II |
− | | low3typeID= | + | | low3typeID=2605 |
| low4name=Overdrive Injector System II | | low4name=Overdrive Injector System II | ||
| low4typeID=1236 | | low4typeID=1236 | ||
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| high1name=125mm Gatling AutoCannon II, Republic Fleet EMP S | | high1name=125mm Gatling AutoCannon II, Republic Fleet EMP S | ||
| high1typeID=2873 | | high1typeID=2873 | ||
− | | charge1name=Republic Fleet EMP S | + | | charge1name=Republic Fleet EMP S x2 |
| charge1typeID=21898 | | charge1typeID=21898 | ||
| high2name=125mm Gatling AutoCannon II, Republic Fleet EMP S | | high2name=125mm Gatling AutoCannon II, Republic Fleet EMP S | ||
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| high3name=125mm Gatling AutoCannon II, Republic Fleet EMP S | | high3name=125mm Gatling AutoCannon II, Republic Fleet EMP S | ||
| high3typeID=2873 | | high3typeID=2873 | ||
− | | rig1name=Small | + | | rig1name=Small Polycarbon Engine Housing I |
− | | rig1typeID= | + | | rig1typeID=31177 |
| rig2name=Small Ionic Field Projector I | | rig2name=Small Ionic Field Projector I | ||
| rig2typeID=31274 | | rig2typeID=31274 | ||
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| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
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| difficulty=1 | | difficulty=1 | ||
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| version=PHOEBE 1.0 | | version=PHOEBE 1.0 | ||
| showTOC=Y | | showTOC=Y | ||
− | | shipDNA=11186:2048;1:2605; | + | | shipDNA=11186:2048;1:2605;2:1236;1:5973;1:3831;1:3244;1:2873;3:21898;2:31177;1:31274;1:: |
| fleetup= | | fleetup= | ||
}} | }} | ||
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==Tactics== | ==Tactics== | ||
''No sub-article about Malediction roles or piloting tactics. You can write them here.'' | ''No sub-article about Malediction roles or piloting tactics. You can write them here.'' |
Revision as of 03:47, 8 December 2014
RELATED UNI-WIKI REFERENCES
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Name: Malediction SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.
Fitting
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Republic Fleet EMP S x2
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.