Difference between revisions of "Home Station"
Gale zemayid (talk | contribs) |
(Some clarification and cleanup post-Rhea) |
||
Line 10: | Line 10: | ||
=== Locations === | === Locations === | ||
[[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]] | [[File:Clone location.jpg|250px|right|thumb|Selecting a new location for a medical clone.]] | ||
− | When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a | + | When you first create a new character, their medical clone will be located at the academy space station in the [[Tutorial_and_Career_Agents_in_EVE#Starter_Systems_in_EVE|starter system]] where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a small fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action. |
− | In addition to | + | In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your [[Corporation (Corp Mechanics)|corporation]] has an office. However, you can only do this once per year, with two notable exceptions: |
− | * You can always | + | * You can always move your medical clone remotely to the system in which your character started the game. |
* New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation. | * New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation. | ||
− | + | {{expansion past|There have been two significant changes to clone mechanics in recent expansions:<ul><li>The Phoebe expansion (November 2014) introduced limits on remotely installing medical clones. Before then, you could could move your medical clone remotely to a station, undock, self-destruct your pod, and upon "waking up" at your destination station, simply upgrade your clones and go about your business. This travel method (known as the "[[Project_Solitude#Taking_the_.27Pod_Express.27|pod express]]") made it fairly easy to travel to distant parts of the galaxy, bypassing any dangers en route. With the new clone move limits introduced with Phoebe, this has become a much less viable method of travelling about New Eden (although it's certainly still possible).</li><li>Prior to the Rhea expansion (December 2014), different grades of medical clone were available for purchase, each capable of storing a different total number of skill points, and failing to properly upgrade your medical clone led to risking the loss of skill points on death. Rhea greatly simplified this system, removing clone grades and the risk of skillpoint loss.</li>|width=50%}} | |
− | |||
− | |||
− | |||
− | |||
− | Prior to the December 2014 | ||
==Jump Clones== | ==Jump Clones== | ||
{{main|Jump Clones}} | {{main|Jump Clones}} | ||
− | Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses) | + | Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses). Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use. |
Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden. | Jump clones very useful to safeguard valuable [[implants]] (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden. | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 13:49, 10 December 2014
EVE University offers a class on: | |
Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
- Medical clones (also known as skill clones), which are only activated when your current body is killed.
- Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your "consciousness" at will.
Medical Clones
Every capsuleer receives a free medical clone as soon as they are "born" (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as "being podded"), his/her conciousness is immediately transferred into this medical clone, causing you to "wake up" again at the station where your medical clone is installed. Any implants plugged into your brain at the moment you were killed are destroyed alongside your body.
Locations
When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life. You can move your medical clone elsewhere by docking in a station with medical facilities and paying a small fee to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year, with two notable exceptions:
- You can always move your medical clone remotely to the system in which your character started the game.
- New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
A long, long time ago... |
---|
There have been two significant changes to clone mechanics in recent expansions:
|
Jump Clones
- Main article: Jump Clones
Jump Clones allow a pilot to store a non-emergency clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored on the far side of the universe. Unlike medical clones, these can be activated at will (although there is a cooldown between uses). Also, unlike medical clones, they are not provided for free, and require specialised training and high standings with NPC corporations to use.
Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.