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m →Enemies: Added some of the spawns, haven't done enough to spot variations though, but hopefully that's all the different npcs that could spawn. |
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= Enemies = | = Enemies = | ||
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | ||
{{incursion rats|Start}} | {{incursion rats|Start}} | ||
{{incursion rats|Antem Neo}} | |||
{{incursion rats|Arnon Epithalamus}} | |||
{{incursion rats|Lirsautton Parichaya}} | |||
{{incursion rats|Jel Rhomben}} | {{incursion rats|Jel Rhomben}} | ||
{{incursion rats|Mara Paleo}} | |||
{{incursion rats|Niarja Myelen}} | |||
{{incursion rats|Romi Thalamus}} | |||
{{incursion rats|Uitra Telen}} | |||
{{incursion rats|Youl Meten}} | {{incursion rats|Youl Meten}} | ||
{{incursion rats|End}} | {{incursion rats|End}} | ||
== Priorities == | == Priorities == | ||
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. | ||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
|- | |- | ||
! style="background:# | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ||
! style="background:# | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet | ||
! style="background:# | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
|- | |- | ||
| 1 | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ||
| style="background: | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
| ''' | |- style="vertical-align:top;" | ||
| | | nowrap | 1 | ||
|- | | style="background:Red;" width="1" | | ||
| | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus''' {{icon|jam|24|Jamming}} | ||
| style="background: | | style="padding:5px;" | The '''Niarja Myelens''' because they jam and neut. | ||
| '''Youl Meten''' | |||
| | The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''. | ||
|- style="vertical-align:top;" | |||
| nowrap | 3 | |||
| style="background:OrangeRed;" width="1" | | |||
| style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|shield transporter|24|Remote shield booster}} | |||
| style="padding:5px;" nowrap | | |||
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities. | |||
|- style="vertical-align:top;" | |||
| nowrap | 4 | |||
| style="background:Green;" width="1" | | |||
| style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen''' | |||
| style="padding:5px;" nowrap | '''Jel Rhomben'''<br>'''Youl Meten''' {{icon|web|24|Webbing}} | |||
| style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill. | |||
'''Jels''' before '''Youls''' despite the web as they are a little bit stronger. | |||
|} | |} | ||
<small><references/></small> | |||
== Triggers == | == Triggers == | ||
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one. | The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one. | ||