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=== What suffers stacking penalties? === | === What suffers stacking penalties? === | ||
The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects. | *The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects. | ||
The second thing is that only modules and rigs are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings and boosters are not. | *The second thing is that only modules and rigs are stacking-penalized. Skills, ship bonuses from ship skills, implants, hardwirings and boosters are not. | ||
The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective. | *The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective. | ||
It can be hard to tell exactly what suffers stacking penalties and what does not. For instance, the [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] gives +12.5% velocity at a cost of -20% cargo capacity, and the description claims it suffers stacking penalties. The velocity bonus is stacking-penalized, but the cargo drawback is actually ''not''. Similarly, the [http://wiki.eveonline.com/en/wiki/Warp_Core_Stabilizer_II Warp Core Stabilizer II] gives you one extra warp core strength at a cost of -40% targeting range and -40% scan resolution. It doesn't mention stacking penalty in the description, but the drawbacks ''are'' actually stacking-penalized. | It can be hard to tell exactly what suffers stacking penalties and what does not. For instance, the [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] gives +12.5% velocity at a cost of -20% cargo capacity, and the description claims it suffers stacking penalties. The velocity bonus is stacking-penalized, but the cargo drawback is actually ''not''. Similarly, the [http://wiki.eveonline.com/en/wiki/Warp_Core_Stabilizer_II Warp Core Stabilizer II] gives you one extra warp core strength at a cost of -40% targeting range and -40% scan resolution. It doesn't mention stacking penalty in the description, but the drawbacks ''are'' actually stacking-penalized. | ||