Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Stacking penalties: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
Kivena (talk | contribs)
Line 149: Line 149:


# [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the [http://wiki.eveonline.com/en/wiki/Reactive_Armor_Hardener Reactive Armor Hardener] module work slightly differently. <p>If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective. </p><p>If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p><p>Side note: armor/shield resistance bonuses gained from the relevant [[Fleet_Leadership#Warfare_Link_Skills_.26_Modules|warfare link modules]] are stacking penalized as normal, along with the rest of your resistance modules.
# [http://wiki.eveonline.com/en/wiki/Damage_Control_II Damage Control] modules and the [http://wiki.eveonline.com/en/wiki/Reactive_Armor_Hardener Reactive Armor Hardener] module work slightly differently. <p>If you only fit one or the other (one Damage Control ''or'' one Reactive Hardener), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective. </p><p>If, however, you fit ''both'', then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective).  This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p><p>Side note: armor/shield resistance bonuses gained from the relevant [[Fleet_Leadership#Warfare_Link_Skills_.26_Modules|warfare link modules]] are stacking penalized as normal, along with the rest of your resistance modules.
# The probe scan strength from Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays and Sisters & T2 launchers are all stacking penalized, even though the rigs & launchers don't mention it. Sisters probes are not, because they are not percentage effects - the core probes have a base strength of 11 instead of 10 (or 44 instead of 40 in the case of Sisters combat probes).
# The probe scan strength from Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays and Sisters & T2 launchers are all stacking penalized, even though the rigs & launchers don't mention it. Sisters probes are not, because they are not percentage effects - the core probes have a base strength of 22 instead of 20 (or 44 instead of 40 in the case of Sisters combat probes).
# Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.
# Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.
# Turret tracking speed modules are stacking penalized separately to turret tracking speed rigs (NOTE: this may no longer be true, requires testing).
# Turret tracking speed modules are stacking penalized separately to turret tracking speed rigs (NOTE: this may no longer be true, requires testing).