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Your ship is traveling on a ballistic path. You can't easily stop and go backwards; you move by turning in an arc. You are fighting ships who are also following their own ballistic paths in space. The data on your screen is what you use to figure out who is where, and when, and how soon you can hit them, and whether they can hit you. | Your ship is traveling on a ballistic path. You can't easily stop and go backwards; you move by turning in an arc. You are fighting ships who are also following their own ballistic paths in space. The data on your screen is what you use to figure out who is where, and when, and how soon you can hit them, and whether they can hit you. | ||
At the bottom of your screen is a dashboard. To the left are five buttons. Press the top leftmost of these and the "tactical" display will come up. | At the bottom of your screen is a dashboard. To the left are five buttons. Press the top leftmost of these and the "tactical" display will come up. Roll your mouse wheel to zoom in until the ring of numbers is small enough that you can see the "30" ring. Now move your mouse over one of your ship's weapons. The whitish sphere that appears shows the range of that weapon. | ||
There is a lot of stuff like this within the various displays, and all of it is explained somewhere in UniWiki. Here, for example, is a detailed explanation of how to use the [[Getting_the_Visual:_Optimal_Range_and_Falloff|Tactical Overlay]]. | There is a lot of stuff like this within the various displays, and all of it is explained somewhere in UniWiki. Here, for example, is a detailed explanation of how to use the [[Getting_the_Visual:_Optimal_Range_and_Falloff|Tactical Overlay]]. | ||