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Tristan: Difference between revisions

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==Skills==
==Skills==
Since the Tristan is a drone boat, you should focus on training drone skills to effectively fly it.
Since the Tristan is a drone boat, you should focus on training drone skills to effectively fly it. The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. For support skills, train {{sk|Light Drone Operation|V}} and {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} increases drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. At the moment, any will do, but Caldari will be best due their decent damage, as well as durability, maneuver and MWD-approach speed, and strong shield tank.


The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. Train {{sk|Light Drone Operation|V}} and a racial drone specialization such as {{sk|Gallente Drone Specialization|III}} at a very minimum. {{sk|Drone Interfacing|IV}} increased the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} increases drone hitpoints.
You may want to further increase the damage of your drones using weapon upgrades in the low-slots. The Tech 1 [[Drones#Low slot modules|Drone Damage Amplifier I]] (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.
 
In order to fit the [[Drones#Low slot modules|Drone Damage Amplifier]] module, you need {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}} for the Tech I version, and {{sk|Weapon Upgrades|IV}} and {{sk|Drones|IV}} for the Tech II version.
 
You can change the order in which you train these skills, however Tech II Drones and Drone Damage Dmplifiers are significantly better than their Tech I counterparts.
 
Other valuable skills for the Tristan are Hybrid Turret skills (to take advantage of the ship's tracking speed bonus), energy neutralizer skills (to fit nuets), and either a Tech II shield or a Tech II armor tank, both of which are (as with drones) significantly better than the Tech I versions.


Secondly, should you be kite fitting as recommended, you will want navigation bonuses. These include the basic {{sk|Navigation|IV}} which provides a flat boost to speed on grid, a propulsion module (ie {{sk|High Speed Maneuvering|III}} for MWD), and {{sk|Acceleration Control|III}} to improve the module, and {{sk|Evasive Maneuvering|III}} to be able to turn away from the opponent. Other valuable skills for the Tristan are Hybrid Turret skills (to take advantage of the ship's tracking speed bonus), energy neutralizer skills (to fit nuets), and either a Tech II shield or a Tech II armor tank, both of which are (as with drones) significantly better than the Tech I versions.


==Fitting==
==Fitting==