Difference between revisions of "Kitsune"
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==Summary== | ==Summary== | ||
− | The Kitsune is a T2 ECM frigate based on the {{Ship|Griffin}}. Unlike the Griffin it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land. | + | The Kitsune is a T2 ECM frigate based on the {{Ship|Griffin}}. Unlike the Griffin, it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land. |
− | Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a {{Ship|Blackbird}}. | + | Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a {{Ship|Blackbird}}. The Blackbird has similar jam range, a considerably stronger tank, a longer base targeting range, and is a fifth of the price. The Kitsune also requires at least one targeting range mod in order to jam at a similar range to the Griffin and Blackbird. The Kitsune's main advantages are its speed, agility and fast lock time for getting first jam. |
==Skills== | ==Skills== |
Revision as of 10:37, 12 August 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Kitsune is a T2 ECM frigate based on the
Griffin
Griffin
Standard Frigates Griffin Class
2 (2/0) 5 2
24 MW 240 tf
325 m/sec
260 m³
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. Unlike the Griffin, it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land. Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a
Blackbird
Blackbird
Standard Cruisers Blackbird Class
4 (3/3) 6 3
525 MW 425 tf
190 m/sec
305 m³
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. The Blackbird has similar jam range, a considerably stronger tank, a longer base targeting range, and is a fifth of the price. The Kitsune also requires at least one targeting range mod in order to jam at a similar range to the Griffin and Blackbird. The Kitsune's main advantages are its speed, agility and fast lock time for getting first jam.
Skills
Further information about additional or recommended skills to pilot Kitsune for a specific or it's common role(s) can be written here.
Fitting
Sensor Booster II
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
Small Particle Dispersion Augmentor I
Small Particle Dispersion Augmentor I
Targeting Range Script x1
- A tentative fit for the Rubicon expansion
- With all skills at V and before boosts, this ship should have about 1.7 K EHP, fly close to 394 m/s and align in 4 s. The capacitor is stable.
- Should be able to jam at max targeting range (142 km at max skills) with a jammer strength of 11.7 while still being within optimal range.
Tactics
No sub-article about Kitsune roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kitsune here.