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→Battleship setups: Intro - scope. Minimum setup - Minor tweaks. (pagelink, notes on no-DC fit) |
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In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters. | In order to highlight the transition of each type of fit from vanguards to headquarters, each setup will not only show the vanguard fit in question, but also how it works if you take off some tank as well as what's needed to make that setup work for assaults and headquarters. | ||
== Minimum setup == | == Minimum setup == | ||
This is the minimum skill setup that we use within our community. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a '''Large Shield Extender II''' to ensure that everyone has enough buffer, even with the minimum skills we require | This is the minimum skill setup that we use within our community and these provide the basis for the fits we provide at the [[Vanguard Incursion fits]] page. It is designed to cheap and flexible enough to be useful in a variety of different sites. For assaults and headquarters, we often use a '''Large Shield Extender II''' to ensure that everyone has enough buffer, even with the minimum skills we require. | ||
This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | This assumes our [[Preparing_for_Incursions#Damage_dealers|minimum skills]] so the {{icon|em resist|20}}EM resist can be up to '''2% higher''' with {{sk|EM Shield Compensation|V}} instead of III. | ||