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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Advanced fits: I thought it would be worth specifically mentioning general info on faction modules here as there is little info (other than progression) elsewhere. Also, edits to PFB re:knowledge and 1-2 minor tweaks to CS/SC section.
Telinchei (talk | contribs)
Faction modules and T2 guns: Renamed to Module Upgrades. According with Seraphim, noted the original messages at the top of the page more strongly
Line 753: Line 753:
There are many ways to improve past the minimum fits and tech one ships. While each progression path varies based on the pilot, we are able to offer generalised advice: see [[Ship progression in Incursions|ship progression in incursions]] and incursion [[fitting principles]] for more information.
There are many ways to improve past the minimum fits and tech one ships. While each progression path varies based on the pilot, we are able to offer generalised advice: see [[Ship progression in Incursions|ship progression in incursions]] and incursion [[fitting principles]] for more information.


== Faction modules and T2 guns ==
== Module Upgrades ==
While we do not require faction modules or T2 guns, there is generally always an expectation in incursion communities that you invest your incursion returns into improving your ship, and thus hasten the completion times of the fleet you run with. While we will not provide any specific requirements in writing, so as to not pressure people to commit or invest large sums of ISK to running with us. However, we do offer advice for more experienced players on the incursion fitting principles page, under the [[fitting principles#Upgrade_priorities|upgrade priorities]] section.
As noted at the top of the page, we do not require faction modules or T2 guns. However, there is generally always an expectation in incursion communities that you invest your incursion returns into improving your ship, and thus hasten the completion times of the fleet you run with. For more experienced players, we do offer advice in the appropriate upgrades – again on the incursion fitting principles page, specifically under the [[fitting principles#Upgrade_priorities|§ upgrade priorities section]].


A note that T2 guns can be trained after alternative skill required for the Pirate Faction hull, as the train time is significantly longer, even though the benefit of these guns is quite large.
Again, this page is not intended to give any specific advice beyond the compulsory minimum fittings, we will not provide any specific requirements in writing. This is so as to not pressure people to commit or invest large sums of ISK to running with us when it is not appropriate to do so yet.


== Pirate faction battleships ==
== Pirate faction battleships ==