Difference between revisions of "User:Telinchei/Draft1 Personal Class Directory"
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===Tranche 2 (Mechanics):=== | ===Tranche 2 (Mechanics):=== | ||
− | *Damage application/dealing. Gunnery. Drones. | + | *Damage application/dealing. Gunnery. Drones. Velocity and signature - range/tracking, lock time/sig-tracking-correction. |
− | *Gallente ships. | + | *Major Gallente ships. Incursus, Tristan, Thorax, Vexor, Myrmidon. |
− | *Engagement mechanics (gate camps, station games – pseudotanks) | + | **Not along the size-lines, but usage frequency, and less of a focus on the large ships - no celestis, only Maulus/Navitas/exeq. May mix in T2s and AFs at end as a bonus 30 mins. |
− | *Defensive/tanking mechanics (the invert complement to DD mechanics). | + | *Engagement mechanics (gate camps, station games – pseudotanks). Flagging - suspect, etc, and standings loss. maybe mention CONCORD. |
+ | *Defensive/tanking mechanics (the invert complement to DD mechanics). Resists, Distribution of HP into resist sections. | ||
*Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles. | *Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles. | ||
*Wiki. Ask Lelira? | *Wiki. Ask Lelira? |
Revision as of 15:50, 4 September 2015
Deployment Schedule/Roadmap
Tranche 1:
- Scouting, tackling, and Skirmishing&related, incl.: Fleets 102 (comms). D-scan. Find (+1, fits), report(d-scan tools), initiate(thinking). Currently a scout in the reporting stage, not a skirm quite yet. Carson is though!
- Incursions. Intro. Basic fitting. Separate E-UIC from Pub HQs. Valet alts.
- General careers. Skill training. Campus info. Help Falck with Tours? Direct newbs to AMC. FC more with NoP, etc.
Tranche 2 (Mechanics):
- Damage application/dealing. Gunnery. Drones. Velocity and signature - range/tracking, lock time/sig-tracking-correction.
- Major Gallente ships. Incursus, Tristan, Thorax, Vexor, Myrmidon.
- Not along the size-lines, but usage frequency, and less of a focus on the large ships - no celestis, only Maulus/Navitas/exeq. May mix in T2s and AFs at end as a bonus 30 mins.
- Engagement mechanics (gate camps, station games – pseudotanks). Flagging - suspect, etc, and standings loss. maybe mention CONCORD.
- Defensive/tanking mechanics (the invert complement to DD mechanics). Resists, Distribution of HP into resist sections.
- Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles.
- Wiki. Ask Lelira?
Tranche 3 (Advancing):
- Engagement decision making
- Wormhole Campus Work; Null Campus Work, re scouting.
- T2 Industry. PI (because I can't be bothered explaining clicky clicky finickyness)
- Fitting and missioning (A la Jester. It bores me, though, and I don't have Jester's ruler or pocket square).