Difference between revisions of "Hyperion"
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==Notes== | ==Notes== | ||
*This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs. | *This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs. | ||
− | * | + | *The hull is also used for a beginner incursion damage dealer fit: see [[Incursions]] and [[Vanguard Incursion fits]] for more info. |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]] | [[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]] |
Revision as of 14:33, 6 September 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Hyperion is the Gallente combat battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is typically not a popular ship; the Megathron has similar firepower and fleet PvP performance, while the Dominix's selectable damage types make it superior for most PvE activities. However, it's one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and the Hyperion excels in small gang and solo PvP situations where logistics isn't available.
The Hyperion's 125m3 dronebay allows the ship to fly a full flight of Heavy or Sentry drones. Combined with its blaster bonuses, a fully skilled Hyperion firing Void L ammo has the highest paper DPS of any T1 battleship in the game, provided it can get within range of the enemy.
Skills
Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.
Fitting
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Ion Blaster Cannon II
Medium Unstable Power Fluctuator I
Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Heavy Capacitor Booster II
Heavy Capacitor Booster II
Damage Control II
Large Ancillary Armor Repairer
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Warrior II x5
Hammerhead II x5
Ogre I x4
Nanite Repair Paste x256
Navy Cap Booster 800 x21
Federation Navy Antimatter Charge L x2160
Void L x2160
Null L x2160
- Has a permatank of 1655 DPS for as long as you have cap boosters with the shift hardener set to 10% thermal, 10% kinetic and 40% explosive.
- Does 796 with antimatter, 4 ogres and a hammerhead before heat.
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Heavy Unstable Power Fluctuator I
Prototype 100MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Heavy Capacitor Booster II
Damage Control II
Large Ancillary Armor Repairer
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II
Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Warrior II x5
Hammerhead II x5
Ogre I x4
Navy Cap Booster 800 x23
Nanite Repair Paste x256
Navy Cap Booster 800 x23
Federation Navy Antimatter Charge L x1440
Void L x1440
Null L x1440
- Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.
- Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.
Tactics
The Hyperion is a popular ship for those starting to fly incursions whilst they are upskilling for Pirate Battleships. The posted fit for Vanguard Fleets lists the ammo to use as Caldari Navy Antimatter. Recently I've been using Null L ammo and I've been having a lot of success with it.
It has less DPS per shot than the antimatter rounds however due to the much greater range I find that I'm landing many more hits, consequently my DPS is higher. That being said I always fly with both ammo types in my hold as at very close ranges the antimatter ammo is the better.
Important Note: To use Null L ammo your guns must be Tech 2.
Notes
- This vessel qualifies for the University PYOS and BYOM programs.
- The hull is also used for a beginner incursion damage dealer fit: see Incursions and Vanguard Incursion fits for more info.