Difference between revisions of "User:Cassiel Seraphim/Sandbox5"
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+ | = Advanced fits = | ||
+ | There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page. | ||
+ | * The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards. | ||
+ | * We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to ''"fix"'' your fit. | ||
+ | * We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | ||
+ | |||
+ | See the [[Ship progression in Incursions|ship progression in incursions]] and [[fitting principles]] articles (especially the [[fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules. | ||
+ | |||
+ | = Planning ahead = | ||
+ | Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship, strategic cruiser or pirate faction battleship you'll want in the end, rather than what your first incursion ship should be. | ||
+ | |||
+ | Depending on the race, training for strategic cruisers will make quite some progress towards being able to fly logistics as well, or the other way around if your goal is to fly logistcs. That said, most strategic cruisers pale in comparison to the pirate faction battleships who remain the epitome of incursion boats. | ||
+ | == Synergy == | ||
+ | You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it. If you already know that you like smaller ships, or have plans for diving into a wormhole in the future, it would make much more sense training into a strategic cruiser than a pirate faction battleship. | ||
+ | |||
+ | So take some time to consider which racial ship line, what racial weapons would benefit you doing missions, exploration, PvP or whatever else you'd like to do in EVE. | ||
+ | |||
+ | = Ship progression = | ||
+ | Since there is little to no ship progression in terms of logistics, this will focus on ships for the role of [[Roles in Incursions#Damage dealers|damage dealers]] exclusively. | ||
+ | == Pirate faction battleships == | ||
+ | The [[Machariel]], [[Nightmare]] and [[Vindicator]] hulls are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts. | ||
+ | ==== Vindicator ==== | ||
+ | {| style="padding:0px;" | ||
+ | | nowrap style="padding:0px; border:1px solid #525252;" valign="top" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|serpentis|48}}</div>[[image:Vindicator.jpg|128px|link=]]</div> | ||
+ | | valign="top" style="padding:4px;" | The [[Vindicator]] ... | ||
+ | |} | ||
+ | ==== Nightmare ==== | ||
+ | {| style="padding:0px;" | ||
+ | | nowrap style="padding:0px; border:1px solid #525252;" valign="top" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|sansha's nation|48}}</div>[[image:Nightmare.jpg|128px|link=]]</div> | ||
+ | | valign="top" style="padding:4px;" | The [[Nightmare]] ... | ||
+ | |} | ||
+ | ==== Machariel ==== | ||
+ | {| style="padding:0px;" | ||
+ | | nowrap style="padding:0px; border:1px solid #525252;" valign="top" | <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[image:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|angel cartel|48}}</div>[[image:Machariel.jpg|128px|link=]]</div> | ||
+ | | valign="top" style="padding:4px;" | The [[Machariel]] ... | ||
+ | |} | ||
+ | == Command Ships and Strategic Cruisers == | ||
+ | Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' are less powerful with their weaker medium weaponry and sometimes low number of utility midslots. A lot of these ships also have some issues with range projection, even when using long range weapons. Unlike regular tech one battleships, they also focus on skills that make little to no headway towards the more powerful pirate faction battleships. As such, almost all communities shun these two ship classes in favour of going straight for the more powerful pirate faction battleships. | ||
+ | |||
+ | In the [[EVE University Incursion Community]] we have no real reason to casually bar these ships from flying with us, since properly fitted with long range medium turrets they can often perform similar to or slightly better than our tech one minimum fits. They can also be used effectively for [[Nation Consolidation Network]] assault sites. Since we have some members who spend the majority of their time in other [[campuses]] flying smaller ships, this allows us to include more people into our community. | ||
+ | |||
+ | Given their lower dps potential, these ships require very high skills (near max) and tech two guns to be able to perform. | ||
+ | |||
+ | = Fit progression = | ||
+ | == Cheap == | ||
+ | == Effective == | ||
+ | == Optimal == |
Revision as of 18:26, 7 September 2015
Advanced fits
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page.
- The more advanced fits are often tailored to specific communities or fleet compositions in order to maximize efficiency by capitalizing on their individual strengths while working around their weaknesses. This means that fits that are perfect for one community might not work or even be acceptable by another community's standards.
- We want to encourage people to talk to us about how to improve, so you get the much needed context surrounding certain fits; how and why they work. Without that it's very easy to miss what makes or breaks certain fits and you could end up being forced to rip out expensive rigs or replace expensive modules to "fix" your fit.
- We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
See the ship progression in incursions and fitting principles articles (especially the upgrade priority section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules.
Planning ahead
Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship, strategic cruiser or pirate faction battleship you'll want in the end, rather than what your first incursion ship should be.
Depending on the race, training for strategic cruisers will make quite some progress towards being able to fly logistics as well, or the other way around if your goal is to fly logistcs. That said, most strategic cruisers pale in comparison to the pirate faction battleships who remain the epitome of incursion boats.
Synergy
You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it. If you already know that you like smaller ships, or have plans for diving into a wormhole in the future, it would make much more sense training into a strategic cruiser than a pirate faction battleship.
So take some time to consider which racial ship line, what racial weapons would benefit you doing missions, exploration, PvP or whatever else you'd like to do in EVE.
Ship progression
Since there is little to no ship progression in terms of logistics, this will focus on ships for the role of damage dealers exclusively.
Pirate faction battleships
The Machariel, Nightmare and Vindicator hulls are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts.
Vindicator
The Vindicator ... |
Nightmare
The Nightmare ... |
Machariel
The Machariel ... |
Command Ships and Strategic Cruisers
Cruiser-sized hulls like Command Ships and Strategic Cruisers are less powerful with their weaker medium weaponry and sometimes low number of utility midslots. A lot of these ships also have some issues with range projection, even when using long range weapons. Unlike regular tech one battleships, they also focus on skills that make little to no headway towards the more powerful pirate faction battleships. As such, almost all communities shun these two ship classes in favour of going straight for the more powerful pirate faction battleships.
In the EVE University Incursion Community we have no real reason to casually bar these ships from flying with us, since properly fitted with long range medium turrets they can often perform similar to or slightly better than our tech one minimum fits. They can also be used effectively for Nation Consolidation Network assault sites. Since we have some members who spend the majority of their time in other campuses flying smaller ships, this allows us to include more people into our community.
Given their lower dps potential, these ships require very high skills (near max) and tech two guns to be able to perform.