Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Orca Guide: Difference between revisions

From EVE University Wiki
Line 58: Line 58:


===Tank===
===Tank===
 
Given the massive hull tank of the Orca, adding a '''Damage Control II''' (adds uniform 60% resists for your hull) and a '''Reinforced Bulkhead II''' module (increases structure hit points) in the lows alone will give the Orca a formidable tank. Add to that a 500MN compact MWD (for fitting purposes) and some shield tank and you can easily get a 200k+ ehp tanked Orca that cuts the align time down to 10 seconds flat (one pulse-cycle of the MWD). With '''Transverse Bulkhead''' rigs (increases structure but lower cargo hold capacity) you could even push the tank well above 400k ehp. If you don't need more tank you can use '''Hyperspatial Velocity''' rigs (higher warp speed but lower CPU capacity) or '''Cargohold Optimization''' rigs (increases cargo hold but reduces armour) or whatever else you need.
The Orca has a really nice tank.  Out of the box, it has 10,750 shields, 6,900 armor, and '''46,000''' hull.  Add your skills on top of that, like {{sk|Mechanics|V}}, and this thing can actually be hull buffer tanked.  In fact, doing nothing but adding a Damage Control II to the ship will give you a huge buffer to ward off attacks. With a Damage Control II in a lowslot and a shield tank in 3 or 4 midslots, over 170,000 EHP can be achieved.  If you really want to go crazy, you can get the thing over 270,000 EHP with good skills. You cut into your tank significantly by going with 2 cargo expanders in the lows (granting over 90k m3 in your cargohold with rigs though) so a Damage Control Unit is generally recommended.


==Uses for the Orca==
==Uses for the Orca==