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== Comparing weapon classes ==
Below is a representation of the relative '''damage''', '''tracking''' and '''range''' of the various weapon classes based on them being loaded with regular '''short range ammunition''' (-50% optimal range).
{| class="wikitable" style="font-size:95%;"
|-
! style="padding:5px;background-color:#222222" colspan="2" | Weapon class
! style="padding:5px;background-color:#222222;" | {{icon|turret new|24}} Raw damage
! style="padding:5px;background-color:#222222;" | {{icon|tracking|24}} Tracking speed
! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2
|-
| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|gallente2|56|Gallente weaponry}}
| style="padding-left:5px; padding-right:8px;" | {{icon|large blaster|24}} [[Turrets#Hybrid Turrets|Blasters]] (short range)
| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:189px;background-color:FireBrick;">&nbsp; </div>
| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:156px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:48px;background-color:DarkGreen;"><div style="height:10px; width:28px;background-color:SeaGreen"><div style="height:10px; width:8px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|-
| style="padding-left:5px; padding-right:8px;" | {{icon|large railgun|24}} [[Turrets#Hybrid Turrets|Railguns]] (long range)
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:128px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:30px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:106px;background-color:SeaGreen"><div style="height:10px; width:58px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|-
| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|amarr2|56|Amarr weaponry}}
| style="padding-left:5px; padding-right:8px;" | {{icon|large pulse laser|24}} [[Turrets#Energy Turrets|Pulse lasers]] (short range)
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:102px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:66px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:46px;background-color:SeaGreen"><div style="height:10px; width:26px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|-
| style="padding-left:5px; padding-right:8px;" | {{icon|large beam laser|24}} [[Turrets#Energy Turrets|Beam lasers]] (long range)
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:135px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:45px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:112px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:80px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|-
| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|minmatar2|56|Minmatar weaponry}}
| style="padding-left:5px; padding-right:8px;" | {{icon|large autocannon|24}} [[Turrets#Projectile Turrets|Autocannons]] (short range)
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:138px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:129px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:88px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:47px;background-color:SeaGreen"><div style="height:10px; width:5px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|-
| style="padding-left:5px; padding-right:8px;" | {{icon|large artillery|24}} [[Turrets#Projectile Turrets|Artillery]] (long range)
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:108px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:27px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:188px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:118px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|}
<small>&nbsp;&nbsp;&nbsp;&nbsp;Legend: &nbsp;<font color="FireBrick">&#9608;</font> '''Damage''' &nbsp;<font color="SlateBlue">&#9608;</font> '''Tracking''' &nbsp;<font color="DarkSeaGreen">&#9608;</font> '''Optimal range''' &nbsp;<font color="SeaGreen">&#9608;</font> '''First falloff''' &nbsp;<font color="DarkGreen">&#9608;</font> '''Second falloff'''</small>
==== Ammunition ====
Below is a representation of how various ammunition changes the relative statistics mentioned above.
{| class="wikitable" style="text-align:center;"
! colspan="2" | Ammunition
! Damage
! Optimal range
! Falloff range
! Tracking speed
|-
| rowspan="3" | '''Blasters'''<br>{{icon|large blaster|56}}
| style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}}  || {{co|grey|same}} || {{co|grey|same}}
|-
| style="text-align:left;" | {{co|coral|Void}} || {{co|lime|+28%}} || {{co|crimson|-25%}} || {{co|crimson|-50%}} || {{co|crimson|-25%}}
|-
| style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}}
|}

Revision as of 15:44, 14 September 2015

Comparing weapon classes

Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).

Weapon class Raw damage Tracking speed Optimal + Falloff x 2
Gallente weaponry Blasters (short range)
 
 
 
Railguns (long range)
 
 
 
Amarr weaponry Pulse lasers (short range)
 
 
 
Beam lasers (long range)
 
 
 
Minmatar weaponry Autocannons (short range)
 
 
 
Artillery (long range)
 
 
 

    Legend:   Damage   Tracking   Optimal range   First falloff   Second falloff

Ammunition

Below is a representation of how various ammunition changes the relative statistics mentioned above.

Ammunition Damage Optimal range Falloff range Tracking speed
Blasters
Faction Antimatter +15% -50% same same
Void +28% -25% -50% -25%
Null same +40% +40% -25%