Difference between revisions of "User:Cassiel Seraphim/Sandbox9"
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− | + | == Comparing weapon classes == | |
+ | Below is a representation of the relative '''damage''', '''tracking''' and '''range''' of the various weapon classes based on them being loaded with regular '''short range ammunition''' (-50% optimal range). | ||
+ | {| class="wikitable" style="font-size:95%;" | ||
+ | |- | ||
+ | ! style="padding:5px;background-color:#222222" colspan="2" | Weapon class | ||
+ | ! style="padding:5px;background-color:#222222;" | {{icon|turret new|24}} Raw damage | ||
+ | ! style="padding:5px;background-color:#222222;" | {{icon|tracking|24}} Tracking speed | ||
+ | ! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2 | ||
+ | |- | ||
+ | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|gallente2|56|Gallente weaponry}} | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large blaster|24}} [[Turrets#Hybrid Turrets|Blasters]] (short range) | ||
+ | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:189px;background-color:FireBrick;"> </div> | ||
+ | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:156px;background-color:SlateBlue;"> </div> | ||
+ | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:48px;background-color:DarkGreen;"><div style="height:10px; width:28px;background-color:SeaGreen"><div style="height:10px; width:8px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |- | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large railgun|24}} [[Turrets#Hybrid Turrets|Railguns]] (long range) | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:128px;background-color:FireBrick; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:30px;background-color:SlateBlue; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:106px;background-color:SeaGreen"><div style="height:10px; width:58px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |- | ||
+ | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|amarr2|56|Amarr weaponry}} | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large pulse laser|24}} [[Turrets#Energy Turrets|Pulse lasers]] (short range) | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:FireBrick; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:102px;background-color:SlateBlue; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:66px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:46px;background-color:SeaGreen"><div style="height:10px; width:26px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |- | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large beam laser|24}} [[Turrets#Energy Turrets|Beam lasers]] (long range) | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:135px;background-color:FireBrick; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:45px;background-color:SlateBlue; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:112px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:80px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |- | ||
+ | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|minmatar2|56|Minmatar weaponry}} | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large autocannon|24}} [[Turrets#Projectile Turrets|Autocannons]] (short range) | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:138px;background-color:FireBrick; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:129px;background-color:SlateBlue; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:88px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:47px;background-color:SeaGreen"><div style="height:10px; width:5px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |- | ||
+ | | style="padding-left:5px; padding-right:8px;" | {{icon|large artillery|24}} [[Turrets#Projectile Turrets|Artillery]] (long range) | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:108px;background-color:FireBrick; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:27px;background-color:SlateBlue; font-size:80%;"> </div> | ||
+ | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:188px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:118px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen"> </div></div></div> | ||
+ | |} | ||
+ | <small> Legend: <font color="FireBrick">█</font> '''Damage''' <font color="SlateBlue">█</font> '''Tracking''' <font color="DarkSeaGreen">█</font> '''Optimal range''' <font color="SeaGreen">█</font> '''First falloff''' <font color="DarkGreen">█</font> '''Second falloff'''</small> | ||
+ | ==== Ammunition ==== | ||
+ | Below is a representation of how various ammunition changes the relative statistics mentioned above. | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! colspan="2" | Ammunition | ||
+ | ! Damage | ||
+ | ! Optimal range | ||
+ | ! Falloff range | ||
+ | ! Tracking speed | ||
+ | |- | ||
+ | | rowspan="3" | '''Blasters'''<br>{{icon|large blaster|56}} | ||
+ | | style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}} || {{co|grey|same}} || {{co|grey|same}} | ||
+ | |- | ||
+ | | style="text-align:left;" | {{co|coral|Void}} || {{co|lime|+28%}} || {{co|crimson|-25%}} || {{co|crimson|-50%}} || {{co|crimson|-25%}} | ||
+ | |- | ||
+ | | style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}} | ||
+ | |} |
Revision as of 15:44, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |
---|---|---|---|---|
Blasters (short range) | ||||
Railguns (long range) | ||||
Pulse lasers (short range) | ||||
Beam lasers (long range) | ||||
Autocannons (short range) | ||||
Artillery (long range) |
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
---|---|---|---|---|---|
Blasters |
Faction Antimatter | +15% | -50% | same | same |
Void | +28% | -25% | -50% | -25% | |
Null | same | +40% | +40% | -25% |