Difference between revisions of "User:Cassiel Seraphim/Sandbox9"

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== Comparing weapon classes ==
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Below is a representation of the relative '''damage''', '''tracking''' and '''range''' of the various weapon classes based on them being loaded with regular '''short range ammunition''' (-50% optimal range).
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{| class="wikitable" style="font-size:95%;"
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|-
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! style="padding:5px;background-color:#222222" colspan="2" | Weapon class
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! style="padding:5px;background-color:#222222;" | {{icon|turret new|24}} Raw damage
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! style="padding:5px;background-color:#222222;" | {{icon|tracking|24}} Tracking speed
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! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2
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|-
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| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|gallente2|56|Gallente weaponry}}
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| style="padding-left:5px; padding-right:8px;" | {{icon|large blaster|24}} [[Turrets#Hybrid Turrets|Blasters]] (short range)
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| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:189px;background-color:FireBrick;">&nbsp; </div>
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| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:156px;background-color:SlateBlue;">&nbsp; </div>
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| style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:48px;background-color:DarkGreen;"><div style="height:10px; width:28px;background-color:SeaGreen"><div style="height:10px; width:8px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|-
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| style="padding-left:5px; padding-right:8px;" | {{icon|large railgun|24}} [[Turrets#Hybrid Turrets|Railguns]] (long range)
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:128px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:30px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:106px;background-color:SeaGreen"><div style="height:10px; width:58px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|-
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| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|amarr2|56|Amarr weaponry}}
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| style="padding-left:5px; padding-right:8px;" | {{icon|large pulse laser|24}} [[Turrets#Energy Turrets|Pulse lasers]] (short range)
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:102px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:66px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:46px;background-color:SeaGreen"><div style="height:10px; width:26px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|-
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| style="padding-left:5px; padding-right:8px;" | {{icon|large beam laser|24}} [[Turrets#Energy Turrets|Beam lasers]] (long range)
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:135px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:45px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:112px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:80px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|-
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| style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|minmatar2|56|Minmatar weaponry}}
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| style="padding-left:5px; padding-right:8px;" | {{icon|large autocannon|24}} [[Turrets#Projectile Turrets|Autocannons]] (short range)
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:138px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:129px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:88px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:47px;background-color:SeaGreen"><div style="height:10px; width:5px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|-
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| style="padding-left:5px; padding-right:8px;" | {{icon|large artillery|24}} [[Turrets#Projectile Turrets|Artillery]] (long range)
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:108px;background-color:FireBrick; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:27px;background-color:SlateBlue; font-size:80%;">&nbsp; </div>
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:188px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:118px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
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|}
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<small>&nbsp;&nbsp;&nbsp;&nbsp;Legend: &nbsp;<font color="FireBrick">&#9608;</font> '''Damage''' &nbsp;<font color="SlateBlue">&#9608;</font> '''Tracking''' &nbsp;<font color="DarkSeaGreen">&#9608;</font> '''Optimal range''' &nbsp;<font color="SeaGreen">&#9608;</font> '''First falloff''' &nbsp;<font color="DarkGreen">&#9608;</font> '''Second falloff'''</small>
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==== Ammunition ====
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Below is a representation of how various ammunition changes the relative statistics mentioned above.
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{| class="wikitable" style="text-align:center;"
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! colspan="2" | Ammunition
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! Damage
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! Optimal range
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! Falloff range
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! Tracking speed
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|-
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| rowspan="3" | '''Blasters'''<br>{{icon|large blaster|56}}
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| style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}}  || {{co|grey|same}} || {{co|grey|same}}
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|-
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| style="text-align:left;" | {{co|coral|Void}} || {{co|lime|+28%}} || {{co|crimson|-25%}} || {{co|crimson|-50%}} || {{co|crimson|-25%}}
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|-
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| style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}}
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|}

Revision as of 15:44, 14 September 2015

Comparing weapon classes

Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).

Weapon class Icon gunnery turret.png Raw damage Icon tracking.png Tracking speed Icon target range.png Optimal + Falloff x 2
Gallente weaponry Icon turret blaster large.png Blasters (short range)
 
 
 
Icon turret railgun large.png Railguns (long range)
 
 
 
Amarr weaponry Icon turret pulse large.png Pulse lasers (short range)
 
 
 
Icon turret beam large.png Beam lasers (long range)
 
 
 
Minmatar weaponry Icon turret autocannon large.png Autocannons (short range)
 
 
 
Icon turret artillery large.png Artillery (long range)
 
 
 

    Legend:   Damage   Tracking   Optimal range   First falloff   Second falloff

Ammunition

Below is a representation of how various ammunition changes the relative statistics mentioned above.

Ammunition Damage Optimal range Falloff range Tracking speed
Blasters
Icon turret blaster large.png
Faction Antimatter +15% -50% same same
Void +28% -25% -50% -25%
Null same +40% +40% -25%