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Line 57: Line 57:
|-
|-
| style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}}
| style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}}
|}
== All-in-one ==
{| class="wikitable" style="font-size:95%;"
|-
! style="padding:5px;background-color:#222222" colspan="2" | Weapon class
! style="padding:5px;background-color:#222222;" | {{icon|turret new|24}} Raw damage
! style="padding:5px;background-color:#222222;" | {{icon|tracking|24}} Tracking speed
! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2
|-
| style="padding:0px;" rowspan="3" | {{icon|gallente2|62}}{{icon|large blaster|62}}
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_antimatter_faction.png|16px|link=]] '''{{co|coral|Faction Antimatter L}}'''
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:217px;background-color:FireBrick;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:156px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:48px;background-color:DarkGreen;"><div style="height:10px; width:28px;background-color:SeaGreen"><div style="height:10px; width:8px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|- style="background-color:#200000;"
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_void.png|16px|link=]] '''{{co|coral|Void L}}'''
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:242px;background-color:FireBrick;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:117px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|- style="background-color:#001000;"
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}'''
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:173px;background-color:FireBrick;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:117px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:77px;background-color:DarkGreen;"><div style="height:10px; width:49px;background-color:SeaGreen"><div style="height:10px; width:21px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|}
|}

Revision as of 17:06, 14 September 2015

Comparing weapon classes

Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).

Weapon class Raw damage Tracking speed Optimal + Falloff x 2
Gallente weaponry Blasters (short range)
 
 
 
Railguns (long range)
 
 
 
Amarr weaponry Pulse lasers (short range)
 
 
 
Beam lasers (long range)
 
 
 
Minmatar weaponry Autocannons (short range)
 
 
 
Artillery (long range)
 
 
 

    Legend:   Damage   Tracking   Optimal range   First falloff   Second falloff

Ammunition

Below is a representation of how various ammunition changes the relative statistics mentioned above.

Ammunition Damage Optimal range Falloff range Tracking speed
Blasters
Faction Antimatter +15% -50% same same
Void +28% -25% -50% -25%
Null same +40% +40% -25%

All-in-one

Weapon class Raw damage Tracking speed Optimal + Falloff x 2
Faction Antimatter L
 
 
 
Void L
 
 
 
Null L