Difference between revisions of "User:Cassiel Seraphim/Sandbox9"
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen"> </div></div></div> | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen"> </div></div></div> | ||
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| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}''' | | style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}''' | ||
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Revision as of 17:07, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |
---|---|---|---|---|
Blasters (short range) | ||||
Railguns (long range) | ||||
Pulse lasers (short range) | ||||
Beam lasers (long range) | ||||
Autocannons (short range) | ||||
Artillery (long range) |
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
---|---|---|---|---|---|
Blasters |
Faction Antimatter | +15% | -50% | same | same |
Void | +28% | -25% | -50% | -25% | |
Null | same | +40% | +40% | -25% |
All-in-one
Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |
---|---|---|---|---|
Faction Antimatter L | ||||
Void L | ||||
Null L |