More actions
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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen"> </div></div></div> | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen"> </div></div></div> | ||
|- style="background-color:# | |- style="background-color:#000010;" | ||
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}''' | | style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}''' | ||
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:173px;background-color:FireBrick;"> </div> | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:173px;background-color:FireBrick;"> </div> | ||
Revision as of 17:07, 14 September 2015
Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
| Weapon class | ||||
|---|---|---|---|---|
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
| Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
|---|---|---|---|---|---|
| Blasters |
Faction Antimatter | +15% | -50% | same | same |
| Void | +28% | -25% | -50% | -25% | |
| Null | same | +40% | +40% | -25% | |
All-in-one
| Weapon class | ||||
|---|---|---|---|---|