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| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:117px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:117px;background-color:SlateBlue;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:31px;background-color:DarkGreen;"><div style="height:10px; width:21px;background-color:SeaGreen"><div style="height:10px; width:11px;background-color:DarkSeaGreen">&nbsp; </div></div></div>
|- style="background-color:#001000;"
|- style="background-color:#000010;"
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}'''
| style="padding-left:5px; padding-right:8px; font-size:75%;" | [[image:Icon_ammo_null.png|16px|link=]] '''{{co|coral|Null L}}'''
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:173px;background-color:FireBrick;">&nbsp; </div>
| style="padding:0px; padding-right:8px;" | <div style="height:10px; width:173px;background-color:FireBrick;">&nbsp; </div>

Revision as of 17:07, 14 September 2015

Comparing weapon classes

Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).

Weapon class Raw damage Tracking speed Optimal + Falloff x 2
Gallente weaponry Blasters (short range)
 
 
 
Railguns (long range)
 
 
 
Amarr weaponry Pulse lasers (short range)
 
 
 
Beam lasers (long range)
 
 
 
Minmatar weaponry Autocannons (short range)
 
 
 
Artillery (long range)
 
 
 

    Legend:   Damage   Tracking   Optimal range   First falloff   Second falloff

Ammunition

Below is a representation of how various ammunition changes the relative statistics mentioned above.

Ammunition Damage Optimal range Falloff range Tracking speed
Blasters
Faction Antimatter +15% -50% same same
Void +28% -25% -50% -25%
Null same +40% +40% -25%

All-in-one

Weapon class Raw damage Tracking speed Optimal + Falloff x 2
Faction Antimatter L
 
 
 
Void L
 
 
 
Null L